Intersection of two segments to find intersections

Source: Internet
Author: User

Algorithm one #include #include #include struct point {int x; int y;}; BOOL Islinesegmentcross (Point pFirst1, Spot PFirst2, points pSecond1, dot pSecond2) {////each segment's two dots are on the left and right sides of another segment, then it is possible to conclude that the segments intersect/ /formula for Vector (X1,Y1)-(X2,Y2), the Judgment Point (X3,y3) on the left side of the vector, on the right, or on the line. P=x1 (y3-y2) +x2 (y1-y3) +x3 (y2-y1). P<0 left, p=0 line, p>0 right long linep1,linep2; Determine if PSecond1 and pSecond2 are on pfirst1->pfirst2 sides LINEP1 = pfirst1.x * (PSECOND1.Y-PFIRST2.Y) + pfirst2.x * (pfirst1.y-pse COND1.Y) + psecond1.x * (PFIRST2.Y-PFIRST1.Y); LINEP2 = pfirst1.x * (PSECOND2.Y-PFIRST2.Y) + pfirst2.x * (PFIRST1.Y-PSECOND2.Y) + psecond2.x * (pfirst2.y-pfirst1.y ); if ((Linep1 ^ Linep2) >= 0) &&! ( Linep1==0 && linep2==0))//Sign bit XOR for 0:psecond1 and PSecond2 on Pfirst1->pfirst2 side {return false;}// Determine if PFirst1 and pFirst2 are on psecond1->psecond2 sides LINEP1 = psecond1.x * (pfirst1.y-psecond2.y) +psecond2.x * (PSECOND1.Y-PFI RST1.Y) + pfirst1.x * (PSECOND2.Y-PSECOND1.Y); LINEP2 = psecond1.x * (PFIRST2.Y-PSECOND2.Y) + psecond2.x * (PSECOND1.Y-PFIRST2.Y) + pfirst2.x * (PSECOND2.Y-PSECOND1.Y); if ((Linep1 ^ Linep2) >= 0) &&! ( Linep1==0 && linep2==0))//Sign bit XOR for 0:pfirst1 and PFirst2 on the same side of Psecond1->psecond2 {return false;}//Otherwise, the intersection return True } Point Getcrosspoint (Point P1, point P2, point Q1, point Q2) {//must intersect to find the intersection of the segment, but the following program segment is a generic assert (Islinesegmentcross (P1 , P2,Q1,Q2)); Point CrossPoint; Long templeft,tempright; X coordinate templeft = (q2.x-q1.x) * (P1.Y-P2.Y)-(p2.x-p1.x) * (Q1.Y-Q2.Y); Tempright = (p1.y-q1.y) * (p2.x-p1.x) * (q2.x-q1.x) + q1.x * (q2.y-q1.y) * (p2.x-p1.x)-p1.x * (P2.Y-P1.Y) * (q2.x-q1.x); Crosspoint.x = (int) ((double) tempright/(double) templeft); Y coordinate templeft = (p1.x-p2.x) * (Q2.Y-Q1.Y)-(P2.Y-P1.Y) * (q1.x-q2.x); Tempright = P2.y * (p1.x-p2.x) * (Q2.Y-Q1.Y) + (q2.x-p2.x) * (Q2.Y-Q1.Y) * (P1.Y-P2.Y)-q2.y * (q1.x-q2.x) * ( P2.Y-P1.Y); CROSSPOINT.Y = (int) ((double) tempright/(double) templeft); return crosspoint; } int main (void) {point pointa,poinTb,pointc,pointd; Point Pointcross; BOOL Bcross (FALSE); pointa.x = 400;pointa.y=440; pointb.x = 300;pointb.y = 440; pointc.x = 350;POINTC.Y = 500; pointd.x = 350;POINTD.Y = 400; Bcross = Islinesegmentcross (POINTA,POINTB,POINTC,POINTD); if (bcross) {Pointcross = Getcrosspoint (POINTA,POINTB,POINTC,POINTD); printf ("Intersection coordinate x=%d,y=%d\n", pointcross.x, POINTCROSS.Y); } else {printf ("They is not crossed!");} return 0; The algorithm two defines: three points on the plane P1 (x1,y1), P2 (X2,y2), P3 (x3,y3) area: |x1 x2 x3| S (P1,P2,P3) = |y1 y2 y3| = (x1-x3) * (y2-y3)-(Y1-y3) (x2-x3) | 1 1| It is known that the two endpoints of a line segment are a (x1,y1), B (X2,y2), and the other segment has two endpoints of C (X3,y3) and D (X4,Y4), to determine if there is an intersection between AB and CD, if any. First Judge d = (y2-y1) (x4-x3)-(Y4-y3) (x2-x1), if d=0, then the straight line AB and CD parallel or coincident, if d!=0, the line AB and CD intersection, set the intersection is E (x0,y0): ce/ed = S (a,c,b)/s (A, B, D) So: CE/CD = S (a,c,b)/(s (a,c,b) + S (a,b,d)) so x0 = c.x + (d.x-c.x) * s (a,c,b)/(s (a,c,b) + S (a,b,d)); y0 = C.y + (D.Y-C.Y) * s (a,c,b)/(s (a,c,b) + S (a,b,d)); You can also directly ask x0 = [(x2-x1) * (x4-x3) * (y3-y1) + (y2-y1) * (x4-x3) *x1-(y4-y3) * (x2-x1) *x3]/d y0 = [(y2-y1) *(y4-y3) * (x3-x1) + (x2-x1) * (y4-y3) *y1-(x4-x3) * (y2-y1) *y3]/(-D) after the intersection is determined to determine whether the intersection is on a line segment, the following is judged: (x0-x1) * (X0-X2) <=0 ( X0-X3) * (x0-x4) <=0 (y0-y1) * (y0-y2) <=0 (y0-y3) * (Y0-Y4) <=0 only the above four formulas can be determined (x0,y0) is the intersection of the line AB and the CD, otherwise two segments no intersection algorithm three// Linear equation for two points line Makeline (point p1,point p2) {lines tl; int sign = 1; tl.a=p2.y-p1.y; if (tl.a<0) {sign =-1; tl.a=sign* TL.A; } tl.b=sign* (p1.x-p2.x); tl.c=sign* (P1.Y*P2.X-P1.X*P2.Y); return TL; }//If two straight lines L1 (a1*x+b1*y+c1 = 0), L2 (a2*x+b2*y+c2 = 0) intersect, return True, and return the intersection of P BOOL Lineintersect (line L1,line l2,point &p) {/ /is L1,L2 double d=l1.a*l2.b-l2.a*l1.b; if (ABS (d) < p="">

Intersection of two segments to find intersections

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.