Introduction: FastAnimationWithPOP, an open-source project

Source: Internet
Author: User
Tags uicontrol

Introduction: FastAnimationWithPOP, an open-source project
Introduction to the open-source project FastAnimationWithPOP

JUL 23 rd, 2014

This is a simple animation framework, based on the Facebook POP library. With it, you can add animations at the cost of zero lines of code in the Story version.

The address on Github is here.

You can download the DEMO here to view the effect.

If you think it is good, please click here to let more people notice it.

Function
  • Use attributes to add an animation to any View.
  • The animation is automatically executed when the nib or story version is awakened.
  • You can also manually execute the animation at any time.
  • Controls the animation details.
  • Bind some animations to control, such as pressing and releasing.
  • It is easy to expand new animations, just implementFastAnimationProtocol,ControlFastAnimationProtocolAndFastAnimationReverseProtocolThese protocols.
Environment requirements

IOS SDK: iOS 6.0 +

XCode version: 5.0 +

How to install

The best way is to use CocoaPods:

  1. Add this line to yourpodfileFilepod 'FastAnimation'

  2. Install Updatespod install

If you want to try the latest version, you can add thispod 'FastAnimation', :head.

Guide 1. Use in the storyboard

You can add an animation to the View by setting the user-defined runtime attribute (user-defined runtime attributes.

The following are the meanings of some attributes:

UIView attributes
  • AnimationType

    This attribute can be used to specify the animation type. It can be a complete class name or omitted.FAAnimationPrefix.

  • Delay

    Animation execution latency, in seconds.

  • AnimationParams

    This is a flexible parameter for each animation. You can find information from the animation header file, for example:

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#define kSpringBounciness   (@"animationParams.springBounciness")#define kSpringSpeed        (@"animationParams.springSpeed")#define kDynamicsTension    (@"animationParams.dynamicsTension")#define kDynamicsFriction   (@"animationParams.dynamicsFriction")#define kDynamicsMass       (@"animationParams.dynamicsMass")
  • StartAnimationWhenAwakeFromNib

    Defines whether to execute an animation when the storyboard is awakened. The default value isYES.

UIControl attributes
  • BindingAnimationType

    This attribute can be used to specify the animation type of the control. It can be a complete class name or omitted.FAAnimationPrefix.

2. Application of code writing View

It is also convenient to use FastAnimation in code writing View.

You can set attributes such as the animation type and then execute- (void)startFAAnimationYou can. Like this:

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UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];view.backgroundColor = [UIColor redColor];view.animationType = @"Shake";view.animationParams[@"velocity"] = @-7000;// You can also set params like this// [view setValue:@-7000 forKeyPath:kShakeVelocity];[view startFAAnimation];

Also use these extensions:

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// In UIView instance.- (void)startFAAnimation;- (void)reverseFAAnimation;// In UIControl instance.- (void)bindingFAAnimation;- (void)unbindingFAAnimation;
3. define a new animation Extension

It is easy to expand new animations, just implementFastAnimationProtocol,ControlFastAnimationProtocolAndFastAnimationReverseProtocolThese protocols.

Like this:

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// new_animation.h@interface FAAnimationNewAnimation : NSObject<FastAnimationProtocol,FastAnimationReverseProtocol> // Maybe only FastAnimationProtocol@end// new_animation.m@implementation FAAnimationBounceRight+ (void)performAnimation:(UIView *)view{    // some thing you like.}+ (void)stopAnimation:(UIView *)view{    // some thing you like.}+ (void)reverseAnimation:(UIView *)view{     // some thing you like.}+ (void)stopReverse:(UIView *)view{     // some thing you like.}@end
4. Some animation control operations
  • Stop Animation:

To manually implement the system, use the following method:

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- (void)stopFAAnimation;- (void)stopReverseFAAnimation;
  • Nested Animation:

Use the following method to process nesting:

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- (void)startFAAnimationNested;- (void)stopFAAnimationNested;- (void)reverseFAAnimationNested;- (void)stopReverseFAAnimationNested;
Existing animations:
  • Bounce animation (4 directions ):BounceLeft,BounceRight,BounceUp,BounceDown
  • Zoom in animation (2 ):ZoomInX,ZoomInY
  • Vibration Animation
  • Group Animation
  • Zoom in animation
  • Button amplification binding
  • More animations are waiting for your contribution!
What to do next
  • Add the DEMO and library project to the same Workspace.
  • Create more nice-looking demos.
  • For a convenient transfer animation, we are currently trying to support iOS7 +
  • Make sure that all functions contain unit tests.
  • More and better animations.
  • Separate the core part and the effect part, and pack the results into different packages according to iOS5 6 7 +.
  • Supports Swift write extension.

Posted by Cheng Wei Jul 23rd, 2014


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