Introduction to iOS Dev (44) SKTextureAtlas
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- Header file definition SpriteKit/SKTextureAtlas. h
#import
#import
SK_EXPORT @interface SKTextureAtlas : NSObject
+ (SKTextureAtlas *)atlasNamed:(NSString *)name;- (SKTexture *)textureNamed:(NSString *)name;+ (void)preloadTextureAtlases:(NSArray *)textureAtlases withCompletionHandler:(void(^) (void))completionHandler;- (void)preloadWithCompletionHandler:(void(^)(void))completionHandler;@property (SK_NONATOMIC_IOSONLY, readonly) NSArray *textureNames;@end
Create a texture set based on the data in the project package+ (SKTextureAtlas *)atlasNamed:(NSString *)name
The parameter is the name of the texture set and returns a texture set.
Create a texture using a texture set+ (SKTexture *)textureNamed:(NSString *)name
OthersThese two are the most common ones, and I will introduce them later.
Reprinted please indicate the blog from laruence: http://prevention.iteye.com