iOS Development phone Size

Source: Internet
Author: User
1.iPhone Dimension Specification

Equipment

IPhone

Wide

Width

High

Height

Diagonal

Diagonal

logical Resolution (point)

Scale Factor

device Resolution (pixel)

PPI

3GS

2.4 inches (62.1 mm)

4.5 inches (115.5 mm)

3.5-inch

320x480

@1x

320x480

163

4 (s)

2.31 inches (58.6 mm)

4.5 inches (115.2 mm)

3.5-inch

320x480

@2x

640x960

326

5c

2.33 inches (59.2 mm)

4.90 inches (124.4 mm)

4-inch

320x568

@2x

640x1136

326

5 (s)

2.31 inches (58.6 mm)

4.87 inches (123.8 mm)

4-inch

320x568

@2x

640x1136

326

6

2.64 inches (67.0 mm)

5.44 inches (138.1 mm)

4.7-inch

375x667

@2x

750x1334

326

6+

3.06 inches (77.8 mm)

6.22 inches (158.1 mm)

5.5-inch

414x736

@3x

(1242x2208->)

1080x1920

401

2. Unit inch (inches)

1 inch = 2.54cm = 25.4mm 3. iphone width High

The width height (width/height) in the table above is the physical size of the phone, including the display and the border.

The following is a iphone4s of the broad height diagram:

4. Screen size

What we usually call the IPhone5 screen size is 4 inches, iPhone6 screen size is 4.7 inches, which refers to the length of the diagonal of the display screen (diagonal).

The following is the iphone5~6+ screen size specification:


5. Pixel Density PPI

PPI (Pixel/Inch by diagonal): Represents the number of pixels (Pixel) that are owned per inch along the diagonal.

The higher the PPI value, the higher the density of the display image, which is usually called the higher the resolution, the weaker the particle feeling.



According to the Pythagorean theorem, it can be learned that the PPI formula for IPhone4 (s) is:


The calculated results are slightly different because of the jagged effect of discrete sampling of pixels. 6. Scaling factor (scale factor between logic point and device pixel) (1) Origin of scale

The screen resolution of the early IPHONE3GS was 320*480 (ppi=163), and the iOS drawing graphics (cgpoint/cgsize/cgrect) were point-based (measured in points):

1 point = 1 pixel(Point/Inch=pixel per Inch=ppi)

Later in the iPhone4, the same size (3.5 inch) screen used the retina display technique, and the pixel density in both transverse and longitudinal directions was magnified to twice times, the pixel resolution increased to (320X2) x (480x2) = 960x640 (ppi=326), The image resolution is raised to 4 times times the IPHONE3GS (1 point is rendered as a 1 2x2 pixel matrix).

But for developers, the iOS graphics API still follows point (PT, which distinguishes the printing industry's "pounds") as a unit. In the same logical coordinate system (320X480):

1 point = Scale*pixel(in iphone4~6, the scaling factor is scale=2; in iphone6+, the scaling factor is scale=3).

Can be understood as:

scale= Absolute length ratio (point/pixel) = quantity ratio within the unit length (pixel/point)

(2) Uiscreen.scale

This property is defined in UIScreen.h :

The natural scale factor associated with the screen. (read-only)

@property (nonatomic,readonly) cgfloat scale Ns_available_ios (4_0);

--------------------------------------------------------------------------------

This value reflects the scale factor needed to convert from the default logical coordinate spaces into the dev Ice coordinate spaces of this screen.

The default logical coordinate is measured using points. For standard-resolution displays, the scale factor are 1.0 and one point equals one pixel. For Retina displays, the scale factor are 2.0 and one point are represented by four pixels.

--------------------------------------------------------------------------------

To automatically adapt to resolution, the system automatically assigns values to Uiscreen.scale based on the actual resolution of the device, which is read-only for developers. (3) Uiscreen.nativescale

iOS8 has new Nativescale properties:

Native scale factor of the physical screen

@property (nonatomic,readonly) cgfloat nativescale Ns_available_ios (8_0);

The following is the output under iphone6+, initially it seems that nativescale and scale are not much different:

--------------------------------------------------------------------------------

(LLDB) p (cgfloat) [[UIScreen mainscreen] scale]
(cgfloat) $ = 3
(LLDB) p (cgfloat) [[UIScreen Mainscreen] Nativescale]
(cgfloat) $ = 3

-------------------------------------------------------------------------------- (4) model identification

At the same logical resolution, it is possible to identify the IPHONE3GS or iPhone4 (s) by scale parameters. The following is a macro that defines whether the probe model is iphone6+, based on the Nativescale parameter:

--------------------------------------------------------------------------------

Not Uiuserinterfaceidiompad
#define Is_iphone (ui_user_interface_idiom () = Uiuserinterfaceidiomphone)
Detect IPhone6 Plus based on its native scale
#define is_iphone_6plus (Is_iphone && [[Uiscreenmainscreen] nativescale] = 3.0f)

--------------------------------------------------------------------------------

     So, the same resolution and scale, how to distinguish between the model iPhone4 and 4s, IPhone5 and 5s. Through the

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.