// Touch event-method called when the finger is lifted from the screen-himi-(void) cctouchesended :( nsset *) touches withevent :( uievent *) event {ccscene * scenec = [otherlayout scene]; // blog ------ // cctransitionturnofftiles * transitionscene = [cctransitionturnofftiles transitionwithduration: 3 scene: scenec]; // near-distance ----- // cctransitionshrinkgrow * transitionscene = [cctransitionshrinkgrow transitionwithduration: 3 scene: scenec]; // the left side of the other layout is displayed (the screen is shifted to the right) // transfer* transitionscene = [transfertransitionwithduration: 3 scene: scenec]; // enter the right side of another layout (the visual feeling is that the screen is moved left) // cctransitionslideinr * transitionscene = [transfertransitionwit: 3 scene: scenec]; // The other layout top-side access (visual perception is screen down) // cctransitionslideint * transitionscene = [cctransitionslideint transitionwithduration: 3 scene: scenec]; // another layout lower-side entry (visual perception is screen-up) // cctransitionslideinb * transitionscene = [cctransitionslideinb transitionwithduration: 3 scene: scenec]; // The current screen is divided into three columns, two moves down, middle move up // cctransitionsplitcols * transitionscene = [cctransitionsplitcols transitionwithduration: 3 scene: scenec]; // The current screen is divided into three columns, and the two move left, middle right shift // required * transitionscene = [audio transitionwithduration: 3 scene: scenec]; // sector conversion ----- // required * transitionscene = [audio transitionwithduration: 3 scene: scenec]; // plane rotation ----- // required * transitionscene = [cctransitionrotozoom transitionwithduration: 3 scene: scenec]; // near-far-beat ------ // required * transitionscene = [transfer transitionwithduration: 3 scene: scenec]; // stereoscopic inversion (X axis) -- (there is also a feeling from near to far, from far to near) -------- // cctransitionzoomflipx * transitionscene = [effectransitionwithduration: 3 scene: scenec]; // stereoscopic inversion (Y axis)-(there is also a feeling of going from near to far, from far to near) ------- // cctransitionzoomflipy * transitionscene = [Semi transitionwithduration: 3 scene: scenec]; // stereoscopic inversion (X, Y axis) --- (there is also a feeling of going from near to far, from far to near) ----- // cctransitionzoomflipangular * transitionscene = [effectransitionwithduration: 3 scene: scenec]; // enter the left side of the other layout to overwrite the current layout // cctransitionmoveinl * transitionscene = [cctransitionmoveinl transitionwithduration: 3 scene: scenec]; // enter the right side of another layout to overwrite the current layout // cctransitionmoveinr * transitionscene = [cctransitionmoveinr transitionwithduration: 3 scene: scenec]; // overwrite the current layout on the other layout. // cctransitionmoveint * transitionscene = [cctransitionmoveint transitionwithduration: 3 scene: scenec]; // the lower side of the layout overwrites the current layout // cctransitionmoveinb * transitionscene = [cctransitionmoveinb transitionwithduration: 3 scene: scenec]; // three-dimensional inversion (X axis) -- 2D plane inversion, no sense of distance // cctransitionflipx * transitionscene = [cctransitionflipx transitionwithduration: 3 scene: scenec]; // three-dimensional inversion (Y axis) -- 2D plane inversion, no sense of distance // cctransitionflipy * transitionscene = [cctransitionflipy transitionwithduration: 3 scene: scenec]; // three-dimensional inversion (X, Y axis) -- 2D plane inversion, no sense of distance // cctransitionflipangular * transitionscene = [cctransitionflipangular transitionwithduration: 3 scene: scenec]; // entity-transparent-entity (color-included by default) // cctransitionfade * transitionscene = [cctransitionfade transitionwithduration: 3 scene: scenec withcolor: ccwhite]; // another direct gradient will overwrite the current layout // transfer* transitionscene = [upload progress: 3 scene: scenec]; // move (grid-like) blog, from bottom left to top right // cctransitionfadetr * transitionscene = [cctransitionfadetr transitionwithduration: 3 scene: scenec]; // move (grid-like) the groove, from top right to bottom left cctransitionfadebl * transitionscene = [cctransitionfadebl transitionwithduration: 3 scene: scenec]; // move (long rectangle, width is screen width) blog, from bottom up // cctransitionfadeup * transitionscene = [cctransitionfadeup transitionwithduration: 3 scene: scenec]; // move (long rectangle, width is screen width) blog, from top down // cctransitionfadedown * transitionscene = [cctransitionfadedown transitionwithduration: 3 scene: scenec]; [[ccdirector shareddirerepl] replacescene: transitionscene];