IOS game development: from creativity to implementation

Source: Internet
Author: User

IOS game development: from creativity to implementation

Basic Information
Original Title: tap, move, SHAKE: turning your game ideas into iPhone & iPad apps
Author: (beauty) Todd Moore [Translator's introduction]
Translator: Yang Xiaoqi
Series name: Turing programming Series
Press: People's post and telecommunications Press
ISBN: 9787115299482
Mounting time:
Published on: February 1, January 2013
Start: 16
Page number: 1
Version: 1-1
Category: Computer> Software and programming> mobile development> other mobile development technologies



More about "" and "iOS game development: from creativity to implementation"
Introduction
Computer books
IOS game development: from creativity to implementation is a practical guide that describes how to build a compelling iPhone and iPad game application in the Apple store. The book consists of seven chapters, including xcode, Game image creation, sound, computer AI development, and App Store skills.
IOS game development: from creativity to implementation is suitable for developers who develop iPhone and iPad applications and who want to publish their own game applications on the app store.
Directory
IOS game development: from creativity to implementation
Chapter 2 xcode Introduction 1
1.1 developer registration 1
1.2 install 1
1.3 xcode 3
1.3.1 project type 3
1.3.2 xcode page 5
1.3.3 build and run 10
1.3.4 code structure 12
1.3.5 application status 13
1.4 interface builder 16
1.5 connection 20
1.6 game logic 22
Chapter 2 Hello Pong 26
2.1 Project Creation 26
2.1.1 target setting 27
2.1.2 app info 28
2.2 design game components 29
2.2.1 interface builder 29
2.2.2 connection 31
2.3 multi-touch 33
2.3.1 four methods for processing touch 33
2.3.2 enable multi-touch 34
2.3.3 mobile racket 35
2.3.4 multi-touch problem: the third finger 36 on the game table
2.3.5 correct touch method 37
2.4 animation 39
2.5 collision 41
2.6 scoring 43
2.7 last modification 46
2.7.1 display Message 46
2.7.2 game ended 47
2.7.3 increase difficulty 49
2.7.4 pause and resume 50
2.7.5 shaking gesture 51
2.8 sound 53
Chapter 5 image 58
3.1 Overview 59
3.2 bitmap and vector image 59
3.3 image format 60
3.4 Retina Display 61
3.5 create an image for the air hockey game 62
3.5.1 prepare ice hockey images 63
3.5.2 create racket image 66
3.5.3 ice table 69
3.5.4 button 72
3.5.5 check game images 73
3.5.6 application icon 74
3.6 application integration 76
3.6.1 Project Creation 76
3.6.2 interface builder and image 77
3.7 build and run 80
Chapter 1 physics 81
4.1 racket physics 81
4.2 ice hockey physics 92
Chapter 4 voice 5th
5.1 What is sound 106
5.1.1 digital recordings 106
5.1.2 file format 108
5.2 create sound 109
5.3 download sound 109
5.4 recording sound 109
5.5 edit sound 111
Chapter 2 computer AI 6th
6.1 computer player menu 115
6.2 computer players 122
6.2.1 basics 122
6.2.2 human model 124
6.2.3 defense 126
6.2.4 attack 129
6.3 computer difficulty 137
Chapter 2 App Store 7th
7.1 screen 142
7.2 create an Application Profile and keyword 143
7.3 submit metadata 145 to iTunes connect
7.4 archiving and submission 148
7.5 application review 150
7.6 application marketing 155
7.6.1 social network 156
7.6.2 iTunes recommendation 157
7.6.3 free online comment 158
7.6.4 Lite version 158
7.6.5 paying advertisement 159
7.6.6 tracking sales and ranking 161
7.7 conclusion 161

 

Source of this book: China Interactive publishing network

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