iOS group animation,

Source: Internet
Author: User

#ViewController. M

#import "ViewController.h" @interface viewcontroller ()/** * Storybord connection */@property (weak, nonatomic) Iboutlet Uiimagevi EW *imageview; @end @implementation viewcontroller-(void) viewdidload {[Super viewdidload];}    -(void) Touchesbegan: (Nsset *) touches withevent: (uievent *) event{NSLog (@ "Touchesbegan");        self.view.userInteractionEnabled = NO;    Create a rotated animation object cabasicanimation *rotate = [cabasicanimation animation];    Rotate.keypath = @ "Transform.rotation";        Rotate.tovalue = @ (M_PI * 10);    Create a scaled animation object cabasicanimation *scale = [cabasicanimation animation];    Scale.keypath = @ "Transform.scale";        Scale.tovalue = @ (0.0);    Create a panning animation object cabasicanimation *translation = [cabasicanimation animation];    Translation.keypath = @ "Transform.translation";        Translation.tovalue = [Nsvalue valuewithcgpoint:cgpointmake (300, 500)];    Add all animations to the group caanimationgroup *group = [Caanimationgroup animation];    Group.animations = @[rotate, scale, translation]; Group.duration = 10;        Group.delegate = self;//Group.removedoncompletion = no;//Group.fillmode = kcafillmodeforwards; [Self.imageView.layer Addanimation:group forkey:nil];} #pragma mark-animation start-(void) Animationdidstart: (caanimation *) anim{NSLog (@ "Animationdidstart");} #pragma mark-end of Animation-(void) Animationdidstop: (Caanimation *) Anim finished: (BOOL) flag{self.view.userInteractionEnabled    = YES; NSLog (@ "Animationdidstop");} -(void) touchesended: (Nsset *) touches withevent: (uievent *) event{NSLog (@ "touchesended");} @end

iOS group animation,

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