Part I: Fundamentals of UI Design
First chapter: iOS design
Chapter II: Anatomy of the IOS app
Chapter III: Adaptation and layout
Fourth chapter: Start and stop
Fifth Chapter: Navigation
The sixth chapter: Modality Environment (tentative, not understanding)
Seventh chapter: Interaction and Feedback
Eighth chapter: Animation
The Nineth chapter: Brand Propaganda
Tenth chapter: Color and typesetting
11th Chapter: Icons and graphics
12th chapter: Terminology and Verbal communication
13th chapter: Integration with iOS (tentative)
Part II: Design strategy
Chapter One: Design principles
Chapter II: From Concept to product
Chapter III: Case studies: From desktop apps to iOS app
Part III: iOS technology
Chapter One: APP extensions
Chapter II: Notice
Chapter Three: Multi-task processing
Fourth chapter: Social media
Fifth chapter: ICloud
The sixth chapter: HealthKit
The seventh chapter: Passbook (not too understanding)
Eighth: Apple Payment
Nineth: App built-in purchase
Tenth chapter: Game Center
11th: IAD's rich media advertising
The 12th chapter: Wireless Printing
13th: Obtaining (accessing) User data
14th Chapter: Quick Preview
The 15th chapter: Music
16th Chapter: VoiceOver
17th Chapter: Path
18th Chapter: Edit menu
Chapter 19th: Revocation and re-doing
20th chapter: Keyboard and input views
Part IV: UI elements
Chapter One: Strip elements
Chapter II: Content View
Chapter III: Controls
Fourth: Temporary view
Part V: Icons and graphic design
Chapter One: icons and picture sizes
Chapter Two: App icon
Chapter Three: Loading pictures
Fourth chapter: Bar button icon
The fifth chapter: Newsstand icon (newsstand is literal translation)
Sixth: Website Access icon
Seventh: Creating a variable-size picture
Eighth chapter: Document Revision History
Trademark
IOS Human Interface Guidelines (original translation) catalogue