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Book Description
Amazing games for the IPhone, IPad, and IPod touch? With Apple ' s Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common IOS game-development issues, ranging F Rom 2D and 3D math to SpriteKit and OpenGL to Performance-all revised for Swift.
You get simple, direct solutions to common problems found in IOS game programming. Need to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All the need to get started are some familiarity with IOS development, Swift, and Objective-c.
- Design the architecture and code layout of your game
- Build and customize menus with UIKit
- Detect and respond to user input
- Use techniques to play sound effects and music
- Learn different ways to store information for later use
- Create 2D Graphics with SpriteKit
- Create 3D Graphics with SceneKit
- ADD Two-dimensional physics simulation
- Learn beginning, intermediate, and advanced 3D graphics with OpenGL
- Create challenges with artificial intelligence
- Take advantage of Game controllers and external displays
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IOS Swift Game Development Cookbook