IOS-UIView Animation

Source: Internet
Author: User

IOS-UIView Animation

IOS-UIView Animation

 

Today's topic is the animation of UIView.

In iOS, The UIView animation is encapsulated based on the CALayer animation.

Animation is a static picture that is displayed at a certain frequency to give people the animation effect.

 

UIView animations are implemented based on class methods and Block-Based Method blocks.

 

I. Use of UIView class-based methods

Class Method list:

 

@interface UIView(UIViewAnimation)+ (void)beginAnimations:(NSString *)animationID context:(void *)context;  // additional context info passed to will start/did stop selectors. begin/commit can be nested+ (void)commitAnimations;                                                 // starts up any animations when the top level animation is commited// no getters. if called outside animation block, these setters have no effect.+ (void)setAnimationDelegate:(id)delegate;                          // default = nil+ (void)setAnimationWillStartSelector:(SEL)selector;                // default = NULL. -animationWillStart:(NSString *)animationID context:(void *)context+ (void)setAnimationDidStopSelector:(SEL)selector;                  // default = NULL. -animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context+ (void)setAnimationDuration:(NSTimeInterval)duration;              // default = 0.2+ (void)setAnimationDelay:(NSTimeInterval)delay;                    // default = 0.0+ (void)setAnimationStartDate:(NSDate *)startDate;                  // default = now ([NSDate date])+ (void)setAnimationCurve:(UIViewAnimationCurve)curve;              // default = UIViewAnimationCurveEaseInOut+ (void)setAnimationRepeatCount:(float)repeatCount;                 // default = 0.0.  May be fractional+ (void)setAnimationRepeatAutoreverses:(BOOL)repeatAutoreverses;    // default = NO. used if repeat count is non-zero+ (void)setAnimationBeginsFromCurrentState:(BOOL)fromCurrentState;  // default = NO. If YES, the current view position is always used for new animations -- allowing animations to "pile up" on each other. Otherwise, the last end state is used for the animation (the default).+ (void)setAnimationTransition:(UIViewAnimationTransition)transition forView:(UIView *)view cache:(BOOL)cache;  // current limitation - only one per begin/commit block+ (void)setAnimationsEnabled:(BOOL)enabled;                         // ignore any attribute changes while set.+ (BOOL)areAnimationsEnabled;+ (void)performWithoutAnimation:(void (^)(void))actionsWithoutAnimation NS_AVAILABLE_IOS(7_0);@end

1. + (void) beginAnimations :( NSString *) animationID context :( void *) context;

 

This method is the starting point of the animation. It always appears in pairs with commitAnimation.

2. + (void) commitAnimations

Submit an animation,

Others are mainly used to set the animation proxy, execution time, delayed animation execution, automatic repetition, and repeated times. Below are their usage.

 

-(Void) classMethodAnimation {[UIView beginAnimations: @ "animation" context: nil]; // set the number of animation repetitions [UIView setAnimationRepeatCount: 10.]; // start the animation and change its position from originPoint (0, 0) to originPoint (100,100) anim. frame = CGRectMake (100,100, 50, 50); // set the animation curve, that is, the animation effect [UIView setAnimationCurve: UIViewAnimationCurveEaseInOut]; // set the animation delay [UIView setAnimationDelay: 4]; // set the animation proxy [UIView setAnimationDelegate: self]; // set the animation stop time [UIView setAnimationDidStopSelector: @ selector (animationStop)]; // set the animation execution time [UIView setAnimationDuration: 10]; // sets whether the animation is automatically reversed [UIView setAnimationRepeatAutoreverses: YES]; // sets the method called at the animation start [UIView setAnimationWillStartSelector: @ selector (startAnimation)]; [UIView commitAnimations];}

 

Console running output result: (mainly calling the animation proxy method. For the animation effect, see the demo)

 

08:28:14. 230 ViewAnimation [1299: 49180]Animation stopped-[ViewController startAnimation]

08:28:16. 227 ViewAnimation [1299: 49180]Animation stopped-[ViewController animationStop]

 

Ii. UIView animation block Method

 

@interface UIView(UIViewAnimationWithBlocks)+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0+ (void)animateWithDuration:(NSTimeInterval)duration animations:(void (^)(void))animations NS_AVAILABLE_IOS(4_0); // delay = 0.0, options = 0, completion = NULL+ (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay usingSpringWithDamping:(CGFloat)dampingRatio initialSpringVelocity:(CGFloat)velocity options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);+ (void)transitionWithView:(UIView *)view duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0);+ (void)transitionFromView:(UIView *)fromView toView:(UIView *)toView duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(4_0); // toView added to fromView.superview, fromView removed from its superview+ (void)performSystemAnimation:(UISystemAnimation)animation onViews:(NSArray *)views options:(UIViewAnimationOptions)options animations:(void (^)(void))parallelAnimations completion:(void (^)(BOOL finished))completion NS_AVAILABLE_IOS(7_0);@end

 

 

The animation effect of block is to include the things you want to change into the block animation block.

 

 

-(void)blockAnimation{    [UIView animateWithDuration:5 animations:^{        anim.frame = CGRectMake(100, 100, 50, 50);    }];        [UIView animateWithDuration:5 animations:^{        anim.frame = CGRectMake(200, 200, 50, 50);        anim.backgroundColor = [UIColor grayColor];    } completion:^(BOOL finished) {        NSLog(@"block animation complet operation");    }];}


Output results of the Running Control Mode:

 

 

08:33:49. 944 ViewAnimation [1359: 51632] block animation complet operation

Two animation summary:

You can use a block to include the animation content in a block to implement an animation. You can use the beginAnimation and commitsAnimation functions to set the animation execution attributes through parameters.

 

 

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