IOS user experience design

Source: Internet
Author: User
Author: [us] Timothy wood Translator: Mao Wenwen series name: Turing Interactive Design Series Press: People's post and telecommunications Press ISBN: 9787115316677 Release Date: may 2013 publication date: December 31, 134: 32 open pages: editions: 1-1 category: more about computers, Introduction to iOS user experience design, and introduction to computer books, IOS user experience design, show you how to break through the basics and break the conventions, in this way, the user experience is "awesome. By studying this book, you will learn how to use standard controls, how to create non-standard controls, and highly influential user interactions to achieve truly eye-catching application design. How can we surpass many homogeneous applications? How can we create efficient and easy-to-use rankings? The IOS user experience design aims at the weakness of developers and designers. It starts with an analysis of Apple's iOS Man-Machine Interface Guide (HIG) to create an easy-to-use application experience, this article focuses on several important topics. This book is concise and thought-provoking. Readers can gain an in-depth understanding of various pulse characteristics of Apple's application design, thus laying a solid theoretical foundation for developing their own application development strategies. How to create a successful user experience beyond hig and develop differentiated strategies based on your own conditions to explore IOS Functions, give priority to creating high-quality mobile app usability and interactive modeling user customization and automatic function balancing directory IOS user experience design chapter 1st overview 11.1 review 21.2 limitations 41.3 surpass hig 5 chapter 2 IOS user experience analysis 2nd metaphor. practical 82.2 directly manipulate 112.3 gestures 132.4 Home Key 152.5 IOS topology 172.6 conciseness and ease of use 262.7 summary 30 Chapter 3rd differences in user experience and policy 333.1 concepts and expectations change 343.2 availability and Acceptance 353.3 user experience policy 373.3.1 policy formulation 383.3.2 thoughts on differentiation 393.3.3 understand user 41.3.3.4 evaluate competitor 423.3.5 leading market Conclusion 44 Chapter 4 killer applications: designed for mobile environments 474.1 importance of mobile devices 474.2 Mobile Experience and portable experience 494.3 key cases for mobile devices 524.3.1 communications 534.3.2 entertainment 544.3.3 geographic location services 554.3.4 business 564.3.5 availability 574.3.6 comprehensive and mobile relevance 584.4 transplantation for mobile applications 594.5 summary 60 Chapter 1 use IOS functions to achieve the best user experience 5th Key Technologies 645.1.1 uikit 655.1.2 core graphics 665.1.3 core animation 665.1.4 OpenGL ES 635.1 custom interface 675.2 considerations for general applications 685.3 native applications and Web application 705.5 summary 71 Chapter 6th interactive modeling and creation of new concepts 736.1 what is "amazing "? 736.2 interactive Modeling: process Overview 766.2.1 requirement analysis 766.2.2 use cases and scenario development 766.2.3 application workflow 776.2.4 interactive modeling 776.3 modeling process detail786.3.1 thoughts on Workflow 786.3.2 build interactive mode 786.3.3 other problem solving techniques 846.3.4 create a "signature "interactive "926.3.5 documentation 946.4 case study 966.4.1 X Company 966.4.2 X company requirements 976.4.3 application details 1006.5 summary 107 chapter 7th control ing and touch screen ergonomics 1117.1 understanding of physical activities 1117.1.1 iPhone 1127.1.2 iPad 1167.2 basic layout 1197.3 feedback and responses 1227.4 tips for hidden controls 1247.5 summary 125 chapter 8th ease of use and function automation 1278.1 why automation? 1278.2 automated application 1308.3 how to handle functions automation 1328.4 summary 133 index 134 Book Information Source: Interactive publishing network

 

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