Recently studied the Observer pattern in design patterns, where we recorded the results of the study.
Observer mode, personal understanding: is a one-to-many model, a subject to do things, the rest of the body can be observed. But the subject can decide who to observe and what to do to others.
The words of the master quote are
The Observer pattern is the behavior pattern of the object, also called the Publish-subscribe (publish/subscribe) mode, the Model-view (Model/view) mode, the source-listener (Source/listener) mode, or the slave (dependents) mode.
The Observer pattern defines a one-to-many dependency that allows multiple observer objects to listen to a Subject object at the same time. When the subject object changes in state, all observer objects are notified so that they can automatically update themselves.
The following code shows
1. New Interface Viewer Observer
/**@author*/Publicinterface Observer { Public void Update (String newstate);}
The Observer object is very simple and requires an Update method that notifies the observer when the Observer is acting, that is, the Update method is triggered
2. New abstract class Observable
Importjava.util.ArrayList;Importjava.util.List; Public Abstract classObservable {//Viewer Collection PrivateList<observer> observerlist =NewArraylist<observer>(); PublicList<observer>getobserverlist () {returnobserverlist; } Public voidSetobserverlist (list<observer>observerlist) { This. observerlist =observerlist; } /*** Add Observer Object *@paramObs*/ Public voidAttach (Observer obs) { This. Observerlist.add (OBS); } /*** Delete Observer Object *@paramObs*/ Public voidDetach (Observer obs) { This. Observerlist.remove (OBS); } /*** Notify all observers when the action is in motion*/ Public voidnodifyobservers (String newstate) {if(NULL!=observerlist&&observerlist.size () >0){ for(Observer obs:observerlist) {obs.update (newstate); } } } }
3. Create an observer's successor Observerimpl
/**@author*/Publicclass implements Observer { /** * triggers /Public when an action is taken by the Observer void Update (String newstate) { System.out.println (newstate);} }
4. Create a subclass of the Observer Observableex
Public class extends Observable { /** * When the principal changes, the notification method is called @param newstate * /publicvoid change (String newstate) {this . Nodifyobservers (newstate); } }
5. Create a client
Importorg.junit.Test; Public classClient {/*** Create three new observers, add them to the list, and call the change method*/@Test Public voidTest () {Observer OBS1=NewObserverimpl (); Observer OBS2=NewObserverimpl (); Observer OBS3=NewObserverimpl (); Observableex Obse=NewObservableex (); Obse.attach (OBS1); Obse.attach (OBS2); Obse.attach (OBS3); Obse.change ("I am eating"); }}
Post-run output
See http://www.cnblogs.com/java-my-life/archive/2012/05/16/2502279.html
Http://www.blogjava.net/supercrsky/articles/202544.html
Java Design Patterns-Observer pattern learning