JavaScript greedy Snake full version

Source: Internet
Author: User
Tags getcolor reset rowcount javascript snake

  This article is mainly on the JavaScript full version of the snake (source code) for a detailed analysis of the introduction, the need for friends can come to the reference, I hope to help you.

JavaScript greedy full version annotation complete, object-oriented code as follows: <html> <head>     <title> Snake v2.4</title> <s tyle>     body{        font-size:9pt         table{        Border-collapse:collapse;         Border:solid #333 1px;    }     td{        height:10px;         width:10px &nbsp ;       font-size:0px;    }    . filled{        background-color:blue    , </style> & lt;/head> <script>     function $ (ID) {return document.getElementById (ID);}/********************** * JavaScript greedy snake v2.4 <br/> * v2.4 fixed snake body color can move along with the snake ******************* /   //greedy snake     var Snake = {        Tbl:null,        /**         * Body: snakes, array of snake each section,         * Data structure {x:x0, y:y0, Color:c OLOR0},         * x,y for coordinates, color = color       **/        Body: [],        //current moving direction, value 0,1,2,3, respectively, indicating up, right, down, left, press the keyboard direction key can change it         direction:0, & nbsp      //timer         Timer:null,        /speed         speed:250        //have been paused         Paused:true,       &NB Sp Number of rows         rowcount:30,        //List of         COLCOUNT:30,        //init         init:function () {            var colors = [' red ', ' orange ', ' yellow ', ' green ', ' blue ', ' purple ', ' #ccc '];             THIS.TBL = $ ("main"); &nbsp           var x = 0;             var y = 0;             var colorindex = 0;            //Generate initial move direction             this.direction = Math.floor (Math.random () *4);            //Construction table             for (Var row=0;row<this.ro wcount;row++) {                var tr=this.tbl.insertrow ( -1);                 for (Var col=0;col<this.colcount;col++) {                    var Td=tr.insertcell (-1);                            }            //generating 20 loose nodes             for (var i=0 i<10; i++) {    &nbs P       &NBSP   x = Math.floor (Math.random () *this.colcount);                 y = Math.floor (Math.random () *this.rowcount);                 ColorIndex = Math.floor (Math.random () *7);                 if (!this.iscellfilled (x,y)) {          &N Bsp         This.tbl.rows[y].cells[x].style.backgroundcolor = Colors[colorindex];                            }            //produce snake head             while (true) {          &NB Sp     x = Math.floor (Math.random () *this.colcount);                 y = Math.floor (Math.random () *this.rowcount);                 if (!this.iscellfilled (x,y)) {                   This.tbl.rows[y].cells[x].style.backgroundcolor = "BLACK";                     This.body.push ({x:x,y:y,color: ' black '});                     break;                            }             this.paused = true;            //Add keyboard event             document.onkeydown= function ( e) {                if (!e) e=window.event,           &NBS P     switch (e.keycode | e.which | e.charcode) {                  CAS E: {                    if (snake.paused) {      &NBSP ;               Snake. Move ();                       snake.paused = false;                                   & nbsp     else{                       //stop moving if not paused &nbs P                     snake.pause ();                       snake.paused = true;                                   & nbsp     break;                   {                & nbsp   Case 37:{//left                        //stop Snake from going backwards                        if (snake.direction==1) {                            break;                                   & nbsp             snake.direction = 3;                         break;                                   & nbsp     Case 38:{//up                        //shortcut key works here                       if (Event.ctrlkey) {      &NBS P                  snake.speedup (-20);                         break;                                               if (snake.direction==2) {//Prevent Snake from going backwards                             break;                                   & nbsp             snake.direction = 0;                         break;                                   & nbsp     Case 39:{//right                         if (Snak e.direction==3) {//Prevent Snake from going backwards                             Break                 &NBsp      }                         Snake.direction = 1;                         break;                                   & nbsp     Case 40:{//down                       if (Event.ctrlke Y) {                         snake.speedup   &N Bsp                     break;                                   & nbsp           if (snake.direction==0) {//stop Snake from going back to                             break;       &nbsp                                   & nbsp     snake.direction = 2;                         break;                                   & nbsp {           }        },        //Mobile   &NBSP ;     Move:function () {            This.timer = setinterval (function () {  &nbs P             snake.erase ();                 snake.moveonestep ();                 snake.paint ();            }, This.speed);        },        //Moving a section of the body         moveOnestep:function () {            if (This.checknextstep () ==-1) {        & nbsp       clearinterval (This.timer);                 alert ("Game over!/npress restart to continue.");                 return;                         if (This.checknextstep () ==1) {                var _point = This.getnextpos ();                 var _x = _point.x;                 var _y = _point.y;                 var _color = This.getcolor (_x,_y);                 This.body.unshift ({x:_x,y:_y,color:_color});                //Because eat a food, so again produce a food                 This.generatedood ();                 return;                        //window.status = this.tostring ();             var point = This.getnextpos ();            //Preserve the first section of the color             var color = this.body[0].co Lor            //color forward-move             for (Var i=0 i<this.body.l Ength-1; i++) {              This.body[i].color = this.body[i+1].color       &NB Sp    }            //Snake tail minus one section, Snake Tail plus one, showing snake forward effect           &NBSP ; This.body.pop ();             This.body.unshift ({x:point.x,y:point.y,color:color});            //window.status = this.tostring ();       },        //Explore what to do next where         pause:function () {& nbsp         clearinterval (Snake.timer);           this.paint ();        },         getnextpos:function () {          &NBS P var x = this.body[0].x;             var y = this.body[0].y;             var color = This.body[0].color;            //up             if (this.direction==0) {  &NB Sp             y--;                        //Right         &NB Sp   Else if (this.direction==1) {                x + + &nbsp       ;    }           &NBSP Down             ELSE if (this.direction==2) {            &NBSP ;   y++;                        //left         &NB Sp   else{                x--           } &nbs P          //back to a coordinate             return {x:x,y:y};        },        //Check what the next step to move to is         Checknextstep:fun Ction () {            var point = This.getnextpos ();           &NBSP ; var x = point.x;             var y = point.y;             if (x<0| | x>=this.colcount| | y<0| | Y>=this.rowcount) {              return-1;//touch boundary, game over &NBSp           {            for (var i=0 i<this.body.length; i++) {& nbsp               if (this.body[i].x==x&&this.body[i].y==y) {      & nbsp             return-1;//encounter their body, game end                                         if (this.iscellfilled (x,y)) {&nbsp ;               return 1;//have something            }             return 0;//open space        },        //Erase snake body         Erase:function () {            for (var i=0 i<this.body.length; i++) {&nbsp ;               This.erasedot (this.body[i].x, THIS.BODY[I].Y);         &NBSp          },        //Draw snake body       paint:function () {             for (var i=0 i<this.body.length; i++) {          &NB Sp     This.paintdot (this.body[i].x, This.body[i].y,this.body[i].color);             {       },        //Erase a section of   &NBSP ;     Erasedot:function (x,y) {            THIS.TBL.ROWS[Y].CELLS[X]. Style.backgroundcolor = "";        },         Paintdot:function (x,y,color) {        &NBS P   This.tbl.rows[y].cells[x].style.backgroundcolor = color;        },        //Get a color of coordinates         Getcolor:function (x,y ) {            return This.tbl.rows[y].cells[x].style.backgroundcoloR        },        //For debugging         tostring:function () {            var str = "";             for (var i=0 i<this.body.length; i++) {          &NB Sp     STR + + "x:" + this.body[i].x + "y:" + this.body[i].y + "color:" + This.body[i].color + "-";                         return str;        },        /check if a coordinate point has not been filled in         ISCELLFILLED:FUNCT Ion (X,y) {            if (This.tbl.rows[y].cells[x].style.backgroundcolor = "") {  &NB Sp             return false;                         return true;        },        //re-start       &NBsp Restart:function () {            if (This.timer) {            & nbsp   Clearinterval (This.timer);                         for (var i=0 i<this.rowcount;i++) {              This.tbl.deleteRow (0);             &NBS P           this.body = [];             this.init ();             this.speed = 250;        },        //accelerated         Speedup:function (time) {&nbsp ;         if (!this.paused) {            if (this.speed+time<10| | this.speed+time>2000) {              return           &NBS P }             This.speed =Time             this.pause ();             this.move ();           {       },        //produce food.         generatedood:function () {          var colors = [' red ', ' orange ', ' Yel Low ', ' green ', ' blue ', ' purple ', ' #ccc '];         var x = Math.floor (Math.random () *this.colcount);             var y = Math.floor (Math.random () *this.rowcount);             var ColorIndex = Math.floor (Math.random () *7);             if (!this.iscellfilled (x,y)) {              &N Bsp This.tbl.rows[y].cells[x].style.backgroundcolor = Colors[colorindex];            }         {   }; </script> <body onload= "Snake.init ();" >/**********************<br/> * JavaScript snake v2.4<br/> ******************************* /<br/> <table id= "main" border= "1" cellspacing= "0" cellpadding= "0" ></ table> <input type= "button" id= "BTN" value= "Start/pause"/> Point left button or press ENTER to start/pause game <br/> <input type= "button" id= "Reset" value= "restart"/><br/> <input type= "button" id= "Upspeed" value= "acceleration"/> The left button or press CTRL +↑ to accelerate <BR/& Gt <input type= "button" id= "Downspeed" value= "deceleration"/> point left button or press CTRL +↓ deceleration <script>   $ (' btn '). onclick = Functio N () {    if (snake.paused) {      snake.move ();       snake.paused = false;         else{      Snake.pause ()       snake.paused = true;    }  };   $ ("reset"). onclick = function () {    snake.restart ();     This.blur ();  };   $ ("Upspeed"). onclick = function () {     Snake.speedup (-20);  };   $ ("Downspeed"). onclick = function () {    snake.speedup ();  }; </script> </body> </html>
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