JavaScript Object-Oriented programming

Source: Internet
Author: User
Tags jquery library hasownproperty

Javascript Object-oriented programming (i): encapsulation

Nanyi

What is the hardest part of learning JavaScript?

I think object is the hardest. Because JavaScript's object model is unique and different from other languages, beginners are not easy to master.

Here is my study notes, I hope to learn this part of you to help. I mainly refer to the following two books:

"Object-oriented JavaScript" (object-oriented JavaScript)

JavaScript Advanced Programming (Second Edition) (Professional JavaScript for WEB developers, 2nd Edition)

They are excellent JavaScript readings and are recommended for reading.

The notes are divided into three parts. The first part of today is the discussion of "encapsulation" (encapsulation), followed by the second and third parts of the discussion "Inheritance" (inheritance).

============================

Javascript Object-oriented programming (i): encapsulation

Nanyi

JavaScript is an object-based (object-based) language, and everything you encounter is almost always an object. However, it is not a real object-oriented programming (OOP) language because it has no class (class) in its syntax.

So, what should we do if we want to encapsulate the property and method as an object and even generate an instance object from the prototype object?

First, the original mode of the generated object

Suppose we think of a cat as an object that has two properties of "name" and "Color".

var Cat = {

Name: ",

Color: '

}

Now we need to generate two instance objects based on the schema of the prototype object.

var cat1 = {}; Create an empty object

Cat1.name = "Mao"; Assigning values according to the properties of the prototype object

Cat1.color = "Yellow";

var cat2 = {};

Cat2.name = "Er mao";

Cat2.color = "BLACK";

Well, this is the simplest package, encapsulating two attributes in an object. However, there are two shortcomings in this writing, one is that if you generate several instances, it is very troublesome to write, and the other is that there is no way between the example and the prototype, and we can see what the connection is.

Ii. improvement of the original model

We can write a function that solves the problem of code duplication.

function Cat (name,color) {

return {

Name:name,

Color:color

}

}

Then generate the instance object, which is equivalent to calling the function:

var cat1 = Cat ("Da Mao", "Yellow");

var cat2 = Cat ("Er Mao", "Black");

The problem with this approach remains that there is no intrinsic connection between CAT1 and CAT2, and it does not reflect that they are instances of the same prototype object.

Third, the structural function mode

To solve the problem of generating instances from prototype objects, JavaScript provides a constructor (Constructor) pattern.

The so-called "constructor" is actually a normal function, but the this variable is used internally. Using the new operator on a constructor enables you to generate an instance, and the this variable is bound to the instance object.

For example, a cat's prototype object can now be written like this,

function Cat (name,color) {

This.name=name;

This.color=color;

}

We can now build the instance object.

var cat1 = new Cat ("Da Mao", "Yellow");

var cat2 = new Cat ("Er Mao", "Black");

alert (cat1.name); Da Mao

alert (Cat1.color); Yellow

At this point, CAT1 and Cat2 automatically contain a constructor attribute that points to their constructors.

Alert (Cat1.constructor = = Cat); True

Alert (Cat2.constructor = = Cat); True

JavaScript also provides a instanceof operator that validates the relationship between a prototype object and an instance object.

Alert (cat1 instanceof Cat); True

Alert (cat2 instanceof Cat); True

Four, the problem of the structure function pattern

The constructor method works well, but there is a problem of wasting memory.

See, we now add a constant property "type" for the Cat object, and then add a method eat (Eat mouse). So, the prototype object cat becomes the following:

function Cat (name,color) {

THIS.name = name;

This.color = color;

This.type = "Cat animal";

This.eat = function () {alert ("Eat Mouse");

}

The same approach is used to generate an instance:

var cat1 = new Cat ("Da Mao", "Yellow");

var cat2 = new Cat ("Er Mao", "Black");

alert (Cat1.type); Cat Animals

Cat1.eat (); Eat mice

There seems to be no problem on the surface, but there is a big drawback in actually doing so. That is, for each instance object, the type attribute and the Eat () method are identical, and each time an instance is generated, it must be a duplicate of the content and occupy more memory. This is neither environmentally friendly nor inefficient.

Alert (cat1.eat = = cat2.eat); False

Can the type attribute and the Eat () method be generated only once in memory, and then all instances point to that memory address? The answer is yes.

Five, prototype mode

JavaScript specifies that each constructor has a prototype property that points to another object. All properties and methods of this object are inherited by an instance of the constructor.

This means that we can define the invariant properties and methods directly on the prototype object.

function Cat (name,color) {

THIS.name = name;

This.color = color;

}

Cat.prototype.type = "Cat animal";

Cat.prototype.eat = function () {alert ("Eat Mouse")};

Then, build the instance.

var cat1 = new Cat ("Da Mao", "Yellow");

var cat2 = new Cat ("Er Mao", "Black");

alert (Cat1.type); Cat Animals

Cat1.eat (); Eat mice

At this point the type attribute and the Eat () method for all instances are actually the same memory address, pointing to the prototype object, thus improving the efficiency of the operation.

Alert (cat1.eat = = cat2.eat); True

Six, the verification method of prototype mode

To match the prototype property, JavaScript defines some helper methods that help us to use it. ,

6.1 isprototypeof ()

This method is used to determine the relationship between a Proptotype object and an instance.

Alert (Cat.prototype.isPrototypeOf (CAT1)); True

Alert (Cat.prototype.isPrototypeOf (CAT2)); True

6.2 hasOwnProperty ()

Each instance object has a hasOwnProperty () method that is used to determine whether a property is a local property or a property inherited from a prototype object.

Alert (Cat1.hasownproperty ("name")); True

Alert (Cat1.hasownproperty ("type")); False

6.3 In operator

The in operator can be used to determine whether an instance contains a property, whether it is a local property or not.

Alert ("name" in CAT1); True

Alert ("type" in CAT1); True

The in operator can also be used to traverse all properties of an object.

For (Var prop in cat1) {alert ("cat1[" +prop+ "]=" +cat1[prop]);}

JavaScript Object-oriented Programming (II): Inheritance of constructors

Nanyi

The first part of the series focuses on how to "encapsulate" data and methods, and how to generate instances from prototype objects.

Today's introduction is about five ways to "inherit" between objects.

For example, there is now a constructor for an "animal" object.


function Animal () {

This.species = "Animal";

}

There is also a constructor for the "Cat" object.


function Cat (name,color) {

THIS.name = name;

This.color = color;

}

How to make "cat" Inherit "animal"?

First, constructor binding

The first method is also the simplest method, using the call or Apply method to bind the parent object's constructor to a child object, adding a line to the child object constructor:

function Cat (name,color) {

    Animal.apply (this, arguments);

THIS.name = name;

This.color = color;

}

var cat1 = new Cat ("Da Mao", "Yellow");

alert (cat1.species); Animals

Second, prototype mode

The second method is more common, using the prototype property.

If the prototype object of "cat" points to an instance of animal, then all instances of "cat" can inherit animal.

Cat.prototype = new Animal ();

Cat.prototype.constructor = Cat;

var cat1 = new Cat ("Da Mao", "Yellow");

alert (cat1.species); Animals

In the first line of the code, we point the cat's prototype object to an instance of animal.

Cat.prototype = new Animal ();

It is equivalent to completely removing the original value of the prototype object and then assigning a new value. But what does the second line mean?

Cat.prototype.constructor = Cat;

It turns out that any prototype object has a constructor property that points to its constructor. If there is no "Cat.prototype = new Animal ();" In this line, Cat.prototype.constructor is pointing to Cat, and after adding this line, Cat.prototype.constructor points to animal.

Alert (Cat.prototype.constructor = = Animal); True

More importantly, each instance also has a constructor property, which calls the prototype object's constructor property by default.

Alert (Cat1.constructor = = Cat.prototype.constructor); True

Therefore, in the run "Cat.prototype = new Animal ();" After this line, Cat1.constructor also points to animal!

Alert (Cat1.constructor = = Animal); True

This obviously leads to an inheritance chain disorder (CAT1 is obviously generated with the constructor cat), so we have to manually correct the constructor value of the Cat.prototype object to Cat. This is the meaning of the second line.

This is an important point to be sure to follow when programming. This is followed by the following, that is, if you replace the prototype object,

O.prototype = {};

The next step, then, must be to add the constructor property to the new prototype object and refer to this property back to the original constructor.

O.prototype.constructor = O;

Third, direct succession prototype

The third method is the improvement of the second method. Because of the animal object, the invariant property can be written directly to Animal.prototype. So, we can also let cat () skip Animal () and inherit Animal.prototype directly.

Now, we'll first rewrite the animal object:

function Animal () {}

Animal.prototype.species = "Animal";

Then, the cat's prototype object is then pointed to the animal prototype object, which completes the inheritance.

Cat.prototype = Animal.prototype;

Cat.prototype.constructor = Cat;

var cat1 = new Cat ("Da Mao", "Yellow");

alert (cat1.species); Animals

The advantage of doing this compared to the previous method is that it is more efficient (without having to execute and establish an instance of animal) and saves memory. The disadvantage is that Cat.prototype and Animal.prototype now point to the same object, so any changes to the Cat.prototype will be reflected in the Animal.prototype.

So, the above piece of code is actually problematic. Take a look at the second line

Cat.prototype.constructor = Cat;

This sentence actually changed the constructor attribute of the Animal.prototype object too!

alert (Animal.prototype.constructor); Cat

Iv. use of empty objects as intermediaries

Since the "Direct inheritance prototype" has the disadvantages mentioned above, there is a fourth method, using an empty object as the intermediary.

var F = function () {};

F.prototype = Animal.prototype;

Cat.prototype = new F ();

Cat.prototype.constructor = Cat;

F is an empty object, so it hardly accounts for memory. At this point, modifying the cat's prototype object does not affect the animal prototype object.

alert (Animal.prototype.constructor); Animal

We encapsulate the above method into a function that is easy to use.

function extend (child, Parent) {

var F = function () {};

F.prototype = Parent.prototype;

Child.prototype = new F ();

Child.prototype.constructor = child;

Child.uber = Parent.prototype;

}

When used, the method is as follows

Extend (Cat,animal);

var cat1 = new Cat ("Da Mao", "Yellow");

alert (cat1.species); Animals

This extend function, is how Yui Library implements the method of inheriting.

Also, note that the last line of the function body

Child.uber = Parent.prototype;

It means setting an Uber property for the sub-object, which points directly to the parent object's prototype property. (Uber is a German word that means "up", "up".) This is equivalent to opening a channel on a child object that can call the parent object's method directly. This line is put here, just to achieve the completeness of inheritance, is purely an alternative nature.

V. Copy inheritance

Above is the use of prototype objects, implementation of inheritance. We can also change a way of thinking, purely using the "copy" method to achieve inheritance. Simply put, if you copy all the properties and methods of the parent object into the sub-object, can you also implement inheritance? So we have a fifth method.

First, all the invariant properties of animal are placed on its prototype object.

function Animal () {}

Animal.prototype.species = "Animal";

Then, write a function that implements the purpose of the property copy.

function Extend2 (Child, Parent) {

var p = parent.prototype;

var c = Child.prototype;

for (var i in P) {

C[i] = P[i];

}

C.uber = p;

}

This function is to copy the attributes from the parent object's prototype object to the prototype object of the child object. One by one

When used, write this:

Extend2 (Cat, Animal);

var cat1 = new Cat ("Da Mao", "Yellow");

alert (cat1.species); Animals

JavaScript Object-oriented programming (c): Inheritance of non-constructors

Nanyi

The first part of this series describes "encapsulation", and the second section describes using constructors to implement "inheritance."

Today is the last section, which describes the implementation of "inheritance" without using constructors.

First, what is the "non-constructor" inheritance?

For example, there is now an object called "Chinese".

var Chinese = {
Nation: ' China '
};

There is also an object called "Doctor".

var Doctor ={
Career: ' Doctor '
}

How can I let "Doctor" to Inherit "Chinese", that is, how can I generate a "Chinese doctor" object?

It is important to note that both objects are ordinary objects, not constructors, and cannot be implemented using constructor methods for "inheritance."

Second, the object () method

The inventor of the JSON format, Douglas Crockford, presents an object () function that can do this.

function Object (o) {

function F () {}

F.prototype = O;

return new F ();

}

This object () function, in fact, only do one thing, is the prototype property of the object, pointing to the parent object, so that the child object and the parent object together.

When used, the first step is to create a child object based on the parent object:

var Doctor = object (Chinese);

Then, add the properties of the child object itself:

Doctor.career = ' Doctor ';

At this point, the child object has inherited the properties of the parent object.

alert (doctor.nation); China

Three, shallow copy

In addition to using the "prototype chain", there is another way of thinking: The Parent object's properties, all copied to the child object, can also implement inheritance.

The following function is making a copy:

function Extendcopy (p) {

var c = {};

for (var i in P) {
C[i] = P[i];
}

C.uber = p;

return C;
}

When used, write this:

var Doctor = extendcopy (Chinese);

Doctor.career = ' Doctor ';

alert (doctor.nation); China

However, there is a problem with such a copy. That is, if the parent object's property is equal to an array or another object, then actually the child object obtains only one memory address, not a real copy, so there is a possibility that the parent object will be tampered with.

See, now add a "birthplace" property to Chinese, whose value is an array.

chinese.birthplaces = [' Beijing ', ' Shanghai ', ' Hong Kong '];

With the Extendcopy () function, doctor inherits the Chinese.

var Doctor = extendcopy (Chinese);

We then add a city to the birthplace of doctor:

Doctor.birthPlaces.push (' Xiamen ');

What happened? Chinese's "birthplace" was also changed!

alert (doctor.birthplaces); BEIJING, Shanghai, Hong Kong, Xiamen

alert (chinese.birthplaces); BEIJING, Shanghai, Hong Kong, Xiamen

So, extendcopy () just copies the basic types of data, and we call this copy "shallow copy." This is how early jquery implements inheritance.

Four, deep copy

The so-called "deep copy" is the ability to make real-world copies of arrays and objects. Its implementation is not difficult, as long as the recursive call "shallow copy" on the line.

function Deepcopy (p, c) {

var c = C | | {};

for (var i in P) {

if (typeof p[i] = = = ' object ') {

C[i] = (P[i].constructor = = = = Array)? [] : {};

Deepcopy (P[i], c[i]);

} else {

C[i] = P[i];

}
}

return C;
}

Use this to write:

var Doctor = deepcopy (Chinese);

Now, add an attribute to the parent object, and the value is an array. Then, modify this property on the child object:

chinese.birthplaces = [' Beijing ', ' Shanghai ', ' Hong Kong '];

Doctor.birthPlaces.push (' Xiamen ');

At this point, the parent object will not be affected.

alert (doctor.birthplaces); BEIJING, Shanghai, Hong Kong, Xiamen

alert (chinese.birthplaces); BEIJING, Shanghai, Hong Kong

Currently, the jquery library is using this method of inheritance.

Finish

JavaScript Object-Oriented programming

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.