This article mainly introduces how javascript + HTML5 captures videos from cameras based on filters. it involves the use of javascript to operate multimedia based on html5 elements, for more information about how to capture videos from cameras using filters, see examples in this article. Share it with you for your reference. The details are as follows:
Index.html page:
Native web camera streaming (getUserMedia) is not supported in this browser.
Current filter is: None Click here to change video filter
HTML5
object
HTML5
object
Style.css file:
.grayscale{ -webkit-filter:grayscale(1); -moz-filter:grayscale(1); -o-filter:grayscale(1); -ms-filter:grayscale(1); filter:grayscale(1);}.sepia{ -webkit-filter:sepia(0.8); -moz-filter:sepia(0.8); -o-filter:sepia(0.8); -ms-filter:sepia(0.8); filter:sepia(0.8);}.blur{ -webkit-filter:blur(3px); -moz-filter:blur(3px); -o-filter:blur(3px); -ms-filter:blur(3px); filter:blur(3px);}.brightness{ -webkit-filter:brightness(0.3); -moz-filter:brightness(0.3); -o-filter:brightness(0.3); -ms-filter:brightness(0.3); filter:brightness(0.3);}.contrast{ -webkit-filter:contrast(0.5); -moz-filter:contrast(0.5); -o-filter:contrast(0.5); -ms-filter:contrast(0.5); filter:contrast(0.5);}.hue-rotate{ -webkit-filter:hue-rotate(90deg); -moz-filter:hue-rotate(90deg); -o-filter:hue-rotate(90deg); -ms-filter:hue-rotate(90deg); filter:hue-rotate(90deg);}.hue-rotate2{ -webkit-filter:hue-rotate(180deg); -moz-filter:hue-rotate(180deg); -o-filter:hue-rotate(180deg); -ms-filter:hue-rotate(180deg); filter:hue-rotate(180deg);}.hue-rotate3{ -webkit-filter:hue-rotate(270deg); -moz-filter:hue-rotate(270deg); -o-filter:hue-rotate(270deg); -ms-filter:hue-rotate(270deg); filter:hue-rotate(270deg);}.saturate{ -webkit-filter:saturate(10); -moz-filter:saturate(10); -o-filter:saturate(10); -ms-filter:saturate(10); filter:saturate(10);}.invert{ -webkit-filter:invert(1); -moz-filter:invert(1); -o-filter: invert(1); -ms-filter: invert(1); filter: invert(1);}
Script. js file:
// Main initializationdocument.addEventListener('DOMContentLoaded', function() { // Global variables var video = document.querySelector('video'); var audio, audioType; var canvas = document.querySelector('canvas'); var context = canvas.getContext('2d'); // Custom video filters var iFilter = 0; var filters = [ 'grayscale', 'sepia', 'blur', 'brightness', 'contrast', 'hue-rotate', 'hue-rotate2', 'hue-rotate3', 'saturate', 'invert', 'none' ]; // Get the video stream from the camera with getUserMedia navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL; if (navigator.getUserMedia) { // Evoke getUserMedia function navigator.getUserMedia({video: true, audio: true}, onSuccessCallback, onErrorCallback); function onSuccessCallback(stream) { // Use the stream from the camera as the source of the video element video.src = window.URL.createObjectURL(stream) || stream; // Autoplay video.play(); // HTML5 Audio audio = new Audio(); audioType = getAudioType(audio); if (audioType) { audio.src = 'polaroid.' + audioType; audio.play(); } } // Display an error function onErrorCallback(e) { var expl = 'An error occurred: [Reason: ' + e.code + ']'; console.error(expl); alert(expl); return; } } else { document.querySelector('.container').style.visibility = 'hidden'; document.querySelector('.warning').style.visibility = 'visible'; return; } // Draw the video stream at the canvas object function drawVideoAtCanvas(obj, context) { window.setInterval(function() { context.drawImage(obj, 0, 0); }, 60); } // The canPlayType() function doesn't return true or false. In recognition of how complex // formats are, the function returns a string: 'probably', 'maybe' or an empty string. function getAudioType(element) { if (element.canPlayType) { if (element.canPlayType('audio/mp4; codecs="mp4a.40.5"') !== '') { return('aac'); } else if (element.canPlayType('audio/ogg; codecs="vorbis"') !== '') { return("ogg"); } } return false; } // Add event listener for our video's Play function in order to produce video at the canvas video.addEventListener('play', function() { drawVideoAtCanvas(this, context); }, false); // Add event listener for our Button (to switch video filters) document.querySelector('button').addEventListener('click', function() { video.className = ''; canvas.className = ''; var effect = filters[iFilter++ % filters.length]; // Loop through the filters. if (effect) { video.classList.add(effect); canvas.classList.add(effect); document.querySelector('.container h3').innerHTML = 'Current filter is: ' + effect; } }, false);}, false);
I hope this article will help you design javascript programs.