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JS Game-Play airplane game code <script language= "JavaScript" > var timerid = null; <!--Set Variable--> var patno = 1; <!--Set Variable--> var cr = "RN"; <!--Set Variable--> var spcf1 = ""; <!--Set Variable--> var spcf2 = ""; <!--Set Variable--> var spcf3 = ""; <!--Set Variable--> var hitflag = 0; <!--Set Variable--> var score = 0; <!--Set Variable--> var selec = 0; <!--Set Variable--> var rsmiss = ""; <!--Set Variable--> function array1 (ARN) {this.length = ARN; for (var ar1 = 0; ar1 <= Arn; ar1++) <!--set the bees to fly down--> {this[ar1] = 1; function init () {blankx = new array1 (63); <!--set array--> for (var makeblank = 0; Makeblank < makeblank++) {Blankx[makeblank] = ""; for (var addblank = 0; Addblank < Makeblank; addblank++) {Blankx[makeblank] = Blankx[makeblank] + "";}} Faker = new Array1 (24); <!--set array--> face = new Array1 (2); <!--set array--> face[1] = "(o_o)"; <!--set Bee style--> face[2] = "(o_o)"; <!--set Bee style--> mestotal = new Array1 (4); <!--set array--> interval1 (); function Restarter () {inplay = 0; blankno = 0; Totalblank = ""; LR = 1; Lowerlf = ""; DOWNLF = ""; Downno = 0; Missilex = 99; <!--set X-axis position--> Missiley = 99; <!--set Y-axis position--> Mychrx = 1; Myblank = ""; Mymove = 0; <!--set Mobile position--> Selec = 1; Starter (); Function Starter () {document.fmark.win.value=cr+cr+cr+cr+cr+cr+cr+cr+cr+cr+ "Play bee Game" +cr+cr+cr+ "please click Launch start Game"; <!--setting hint information--> Selec = 1; function Goleft () <!--set Move functions--> {mymove = 0; mychrx = mychrx-1; <!--set X axis left--> if (mychrx <= 0) {mychrx = 1;}} function GoRight () <!--set Move functions--> {mymove = 0 Mychrx = mychrx + 1; <!--set X axis to right--> if (Mychrx >=) {mychrx = 55;}} function Golmax () <!--set Move functions--> {if (InPlay = 1) {mymove =-1; <!--set X axis to move maximum-->}} function Gormax () <!--set Move function--> {if (InPlay = = 1) {mymove = 1; <!--set the x axis to the right to move the maximum-->}} function Fire () <!--set Firing function--> {if (inpla y = = 0) {if (Selec = = 1) {Selec = 9; inplay = 1; init ();}} else {if (Missiley = = 99) <!--determine the current position--> {Missiley = Missilex = Mychrx + 3;}} function Gameover () <!--set Game end functions--> {score = 0; for (var enerme = 1; enerm e < 25; enerme++) {if (faker[enerme] = = 1) <!--each knock off a bee--> {score = score + 1; <!---->} if (score = = 0) {Document.fmark.win.value = cr+cr+cr+cr+cr+cr+cr+cr+ "Congrat Ulations! " +cr+cr+ "You STOPPED the enemy squad!!"; <!--set the winning information-->} else {document.fmark.win.value=cr+cr+cr+cr+cr+cr+cr+cr+ "GAME over" +CR+CR + "" +sCore+ "Invaders GOT through"; <!--game end and show score-->} inplay = 0; function Interval1 () {if (Missiley!=) {Missiley = missiley-1;} Mychrx = Mychrx + mymove; <!--judge the mobile position--> if (mychrx <= 0) <!--to determine the current position--> {Mychrx = 1;} Blankno = Blankno + lr; Totalblank = Blankx[blankno]; if (Blankno >=) {lr =-1; downno = Downno + 1; blankno =;} if (Blankno <= 0) {lr = 1; downno = Downno + 1; Blankno = 0; } if (Downno >=) {Gameover ();} DOWNLF = ""; for (var upperspc = 0; upperspc < Downno; upperspc++) {if (Missiley = upperspc) {DOWNLF = DOWNLF + blankx[missilex]+ "|" +CR; else {DOWNLF = DOWNLF+CR;}} if (InPlay = = 1) {Patno = Patno + 1; if (Patno >= 3) {patno = 1;} for (var addline = 1; addline < 5; addline++) { Mestotal[addline] = Totalblank; Rsmiss = ""; for (var addfaker = 1; addfaker < 7; addfaker++) {(faker[(addline*6) +addfaker-6] = = 1) { Mestotal[addline] = Mestotal[addline]+face[patno]; }} spcf1 = CR; SPCF2 = CR; SPCF3 = CR; Lowerlf = ""; for (var lowerspc = 0; lowerspc < (11-downno); lowerspc++) {if (Missiley = (DOWNNO+7+LOWERSPC)) {Lowerlf = Lowerlf+b lankx[missilex]+ "|" +CR; else {Lowerlf = LOWERLF+CR;}} Myblank = Blankx[mychrx]; Document.fmark.win.value = downlf+mestotal[1]+cr+spcf1+mestotal[2]+cr+spcf2+mestotal[3]+cr+spcf3+mestotal[4]+cr+ lowerlf+myblank+ "" +cr+myblank+ "=!="; Timerid = settimeout ("Interval1 ()", 250); } </script> <center> <form method=post name=fmark> <table border=1 cellspacing=0 cellpadding=0 > <tr><td align=center> <textarea name=win rows=20 cols=63 wrap=virtual> -->
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Tip: You can modify some of the code before running