Last week, the legendary world H5 broke 1500 million lines of water screen, the secret behind the success of tens of millions of explosion H5 games? -

Source: Internet
Author: User
Last week, butterfly interactive announced that the "Legend of the world" monthly flow of 15 million, known as the industry's first tens of millions of levels of explosive H5 games. What does H5 game win over ten million? Can we copy the secret to its success? Last week, butterfly interactive announced that the "Legend of the world" monthly flow of 15 million, known as the industry's first tens of millions of levels of explosive H5 games. What does H5 game win over ten million? Can we copy the secret to its success?

Reply content: Thank you for your invitation. By the way, let's make a small reference to @ MeiiRATA.
Is H5 similar to PPT?
It should not be said, but the biggest commonality between H5 and PPT is that flat + low operating efficiency.
Most of H5 works are 2D, some 2.5D works only have a small number of pseudo 3D files.

However! At this time, there were a bunch of things, however!

Then I checked it out, and then I tried it for a moment.
Do you have to touch this game ...... Completely automated combat, I don't want to control it ......
It turns out that everyone is a lazy cancer, so they like this kind of game ......
This special feature What is the difference between a PPT!
Okay, I admit, MeiiRATA is right ......
The strange image of the domestic engine is the game revenue/Flow Produced by the total promotion of the game engine's ox B, I am so strange, A "technical" engine product is not good at technology, and is it money-consuming? We all know the game's money-making capabilities! = Engine-related technical capabilities. Later I thought about it, right? In China, all the players engaged in games are making quick money. Where are they playing games. there are often no gimmicks for building basic facilities such as engines to attract attention. Insufficient technical accumulation is also eliminated by other products in minutes. This is a typical project that makes great efforts to make less money, this is almost no influential engine in China. later, some "engines" emerged, which turned out to be hyped by "gimmicks. one is through the popularity of mobile games, the other is through the concept of H5, I guess the next tuyere may be VR, but unfortunately this stunt requires a lot of technical accumulation to play, no related products have been found in China. however, the same way is achieved, and such products in China will be wiped out by more historical and technical products abroad. there are too many technologies out of China. Desperate three-connection invitation Desperate three-connection invitation
Thank you.

Left or right?
I personally don't want to answer this type of marketing Q & A and "Tips for success ".
It is not clear how much the operation actually pushed, nor how large the size of the capital operation was.
As for fun, of course, there is no problem with hanging-up games sending time, not to mention the legendary IP address, and the hacking process has been made very seriously.
Think about it? When it came to life, there was only one or two people in an Internet cafe, but the machines in an Internet cafe were all playing legend-not a ghost story. This was the legend of the year.
So legend is really a game with strong hook-up history. It is a waste of time not to use it as a hook-up game.
This game is not totally irrational (hard IP, user group, and lazy)
However, this is not entirely justified (■)
When the Chinese mainland does not play capital games, we can study the "secrets of success 』
As for the time being, I am sorry, my eyes are too low. I am not sure how the above people work. The subject can pay attention to my questions.
Is mobile browser games (H5 games) a pseudo demand? -Is H5 a mobile game similar to a PPT? Although we all think it is a silly, high-speed game, and the addition of ip addresses leads to the success of our product.
However, I still want to say that the automatic hook-up and kill-killing methods are very compatible with h5 user scenarios.
In my opinion, the h5 field has just emerged. 99% of the industry is not optimistic, and I do not know the key to h5 games.
This caused everyone's prejudice against h5 games.

But this is also normal. Before I started to make this product, I could not believe it myself. Therefore, it is easy to have the following questions:

Why is there a big gap between product quality and mobile games? Where is the amount supported? Since the prospects are so good, why didn't we succeed?


Leave a hole and fill it out later. If you want to say too much, you must be too busy. T means the age of the game. The legend is that players who have a vote of money and are willing to pay for it will not be tired of it. Thank you!
Isn't that egret's usual trick?
Neurocat 1> yugong Yishan 1> legend world 1>?
Don't you think egret is interesting? By the way, a certain 2d was made up of fishing, and the engine was excellent.
Don't talk about it. I'm busy with my pancake fruit stall. My brother walks me through 5 kW every month, and my monthly flow is about half a million RMB, he recently spent 10 million yuan to buy 0.01% shares on my shares, and now I have a valuation of 1 billion. I am going to go public on the new third board.
Why? What is this vision? In fact, H5 is an advanced version of HTML. At present, H5 technology is continuously improved. The encyclopedia is stuck. By the way, the first day of the National miracle is still 2600W. h5, I personally think it's a big flicker. Maybe it's okay to do that kind of simple game, big Games are reserved.
First, the next game is easy to install. h5 games do not need to be installed and are not a big advantage.
Secondly, although h5 does not need to be installed, the game needs to read a lot of resources for the first time. In fact, it does not save traffic at all, and it is not convenient to install the following several megabytes of installation packages. If the player is not clear, it will spray your game traffic.
Once again, if there are more roles and more mobile things on the same screen, h5 performance will be worrying.
The above three points are blood lessons, so the next project will not hesitate to abandon h5.

In short, h5 has paid a very high price for a few installation points, but do gamers really want to install them less?
Maybe the h5 path was wrong at the beginning.

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