Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/06/30/%e6%9c%80%e5%85%88%e8%bf%9b%e7%9a%84%e5%bc%80%e6%ba%90%e6%b8%b8%e6%88%8f%e5%bc%95%e6%93%8eklayge-3-12-0%e5%8f%91%e5%b8%83/
Klayge 3.12.0 was released on the last day of the first half of the year! The highlight of this version is the support for real-time global illumination. The main updates are as follows:
- Supports Global Illumination
- Contains third-party libraries and compiled scripts
- Added the Maya export plug-in.
- Dual parabloid shadow map is supported.
- Added BC1-BC5 texture compression functions in multiple modes
- Added the cmake project script.
- Supports filmic tonemapping.
- Supports fxaa and temporal AA
Many functions of klayge 3.12.0 are completed by the team members. ThanksWu WenwenThank you for providing GI.Wang Rui,Zhu Xiaoyang,Honyeung LauThanks for the provided Maya plug-in.Zhang yachuanThanks for the DSMs.Chen shunbin,Guo PengFxaa and temporal AA provided. Thank you.Wang RuiThe cmake project script provided. Thank you for your support and help over the years!
Download klayge 3.12.0 from here.
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