First: The scale of the bitmap, as far as possible to do 1:1-bit map to import Flah before the size must be set, set good after the flash to change the size of the diagram. Otherwise, the quality will be damaged! (as far as possible to draw themselves)
Second: In the flash as far as possible to achieve a decimal point after the number (that is, as far as possible with integers), I and my colleagues on the test on this issue, regardless of size, location, are best to use integers, I think flash on the decimal discrimination ....
Third: In the complex (no matter whether complex or not) of the animation, should be formed in the library to tidy up the file! The name of the file as far as possible not to use the default, or later changes are very difficult! Do a good job of classification, such as: MC Bitmap graphics button ... Then put the relevant things directly to the classification, later changes on the convenient very far, you can find the place you want to change!
Four: File size: In Flash, do not waste key posts unnecessary do not stay this will greatly increase the volume of flahs! Less use-by-post animation, text as far as possible not to be scattered, will increase the volume, less with the broken shape to do sports. After the end of the ' do not stay the things must be cleaned out, methods can be opened in the library → at the rightmost arrow → choose to select unused items and then plug, so unnecessary files are bolted!
Five: Rookie learning the distance between objects must learn to use the Alignment function not to use the feeling to adjust the object between the concrete. There's always a difference! (I have been in touch with Flash for almost a year before I realized the importance of this) can also use the Help line!