Legend of the turret

Source: Internet
Author: User

1. arena suggestion: the arena adds a manual placement mechanism to make the PK more skillful. It can be defined by players and attacked and defended. If you can adjust the position better during the primary key, if you change the positions between the first and third places during the primary key challenge, the challenges will be more challenging, the current challenge PK is purely luck, and the degree of hero cultivation determines most of the factors. Today's existing model, the two teams share five common heroes, and finally the luck component plays a major role. Game GM can launch a variety of distinctive matches in various forums, and it is best to form a form of Hu Ke, such as Alibaba Cloud Security stream, anti-DDoS stream, Mage stream, physical attack speed stream, and logistics attack circulation. This gives you a variety of random ways of playing. the first player in the arena has more possibilities, but it is still a real hero, in this case, the top players need to cultivate more teams to take the lead. 2. Optimization: A and JJC only show the combat power. It would be better if magic and physical defense are also reflected. B. login selection interface before 1.10: It is really intolerable. If I play in multiple zones, switching back and forth will make me suffer. You can optimize the recent logon area and display the most recent logon area first. This module slides up and down to display other frequently logged-on areas through the up and down activities, making it easier to choose from. After 1.10, would you like to say that your uidesign is part-time? compared with the interface before 1.10, there is a little improvement, but I still hope you can find a full-time uidesign, zone A has basically no effect. When Zone B is locked in zone 1-20, you can only select the approximate range in Zone C before Zone B can be used; area C is a tough design than it was before 1.10, and it is not intelligent. Finally, the plug-in of Area D in the figure below is introduced. The miui of coarse grain will list some of his poor designs in the future. It is really inconvenient to put this plug-in the upper right corner, the plug-in does not provide any help except for the inconvenience. You should agree with Xiaomi's mobile phone. In the original image-based design, the top of all servers on the left shows the approximate range and sorting rules of the most refined and frequently logged-on servers. For example, I need to log on to the 116 zone four or five times a day, then 111-120 is shown in the first one, and the logs are sorted by the number of Logon times. Open the area on the right to remove the area of the last logon. the area on the right can be divided into two parts: the area on the left and the area on the right, and the area on the right. A good UI design can reduce the workload of the attacker to rework a lot of code. Let me work as a part-time employee for you. C. Try again. the timeliness of game testing and bug handling is too poor. The test is purely to cope with the work. 1. The bug earlier than 10 has been modified, but 1.10 has encountered a new bug. If it is the guarantee of money flushing, it will be solved within one hour. 3. diversified built-in Gameplay in the game. You can add another trial Island to the JJC program and change the name to another one, the main function of this island is to purchase and enter the qualification by using diamond (VIP can be free of charge). After Entering the trial Island, you can experience any hero or any level of hero data, this allows players to create their own matches. If a player's existing hero performs a PK test on this island, they do not need to spend any diamond experience. If they do not, they need to spend 1-10 diamond diamonds to purchase experience. Players can find other people on the same island to learn from each other, or they can select 10 heroes for the PK test. Players can select 10 players as two teams, the two teams have five different heroes, which can be exactly the same. You can also perform an output test on the island, find an output pile, and let the five heroes simulate the output. This

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