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3 int Coding
As mentioned in the previous conventions, leveldb uses many varint-type encodings, such as the various keys that will be involved later. The encoding and decoding functions include varint and fixedint. The int32 and int64 operations are similar.
3.1 decode
The first is the fixedint encoding. The code is simple and clear.
Void encodefixed32 (char * Buf, uint32_t value)
{
If (Port: klittleendian ){
Memcpy (BUF, & Value, sizeof (value ));
} Else {
Buf [0] = Value & 0xff;
Buf [1] = (value> 8) & 0xff;
Buf [2] = (value> 16) & 0xff;
Buf [3] = (value> 24) & 0xff;
}
}
The following is the varint encoding, int32 and int64 formats. The Code is as follows. The valid bit is 7bit. Therefore, uint32 is separated by 7bit. When the value of unsigned char is assigned, it is automatically truncated if the value exceeds 0xff, therefore, you can directly use * (PTR ++) = v | B. You do not need to use (v | B) and 0xff for & Operations.
Char * encodevarint32 (char * DST, uint32_t V)
{
Unsigned char * PTR = reinterpret_cast <unsigned char *> (DST );
Static const int B = 128;
If (v <(1 <7 )){
* (PTR ++) = V;
} Else if (v <(1 <14 )){
* (PTR ++) = v | B;
* (PTR ++) = V> 7;
} Else if (v <(1 <21 )){
* (PTR ++) = v | B;
* (PTR ++) = (V> 7) | B;
* (PTR ++) = V> 14;
} Else if (v <(1 <28 )){
* (PTR ++) = v | B;
* (PTR ++) = (V> 7) | B;
* (PTR ++) = (V> 14) | B;
* (PTR ++) = V> 21;
} Else {
* (PTR ++) = v | B;
* (PTR ++) = (V> 7) | B;
* (PTR ++) = (V> 14) | B;
* (PTR ++) = (V> 21) | B;
* (PTR ++) = V> 28;
}
Return reinterpret_cast <char *> (PTR );
}
Char * encodevarint64 (char * DST, uint64_t v ){//
For uint64, direct loop
Static const int B = 128;
Unsigned char * PTR = reinterpret_cast <unsigned char *> (DST );
While (V> = B ){
* (PTR ++) = (V & (B-1) | B;
V >>> = 7;
}
* (PTR ++) = static_cast <unsigned char> (v );
Returnreinterpret_cast <char *> (PTR );
}
3.2 decode
Decode, operation, code of fixed INT:
Inline uint32_t decodefixed32 (const char * PTR)
{
If (Port: klittleendian ){
Uint32_t result;
Memcpy (& result, PTR, sizeof (result); // GCC optimizes this to a plain Load
Return result;
} Else {
Return (static_cast <uint32_t> (static_cast <unsigned char> (PTR [0])
| (Static_cast <uint32_t> (static_cast <unsigned char> (PTR [1]) <8)
| (Static_cast <uint32_t> (static_cast <unsignedchar> (PTR [2]) <16)
| (Static_cast <uint32_t> (static_cast <unsigned char> (PTR [3]) <24 ));
}
}
Let's take a look at the decoding of varint. It is very simple to read 1 byte in sequence until the end of the byte with the highest bit of 0, take 7 bit low, and combine (<7) shift operation into Int. Check the Code:
Const char * getvarint32ptr (const char * P, const char * limit, uint32_t * value)
{
If (P <limit ){
Uint32_t result = * (reinterpret_cast <const unsigned char *> (p ));
If (Result & 128) = 0 ){
* Value = result;
Return p + 1;
}
}
Return getvarint32ptrfallback (p, limit, value );
}
Const char * getvarint32ptrfallback (const char * P, const char * limit, uint32_t * value)
{
Uint32_t result = 0;
For (uint32_t shift = 0; shift <= 28 & P <limit; Shift + = 7 ){
Uint32_t byte = * (reinterpret_cast <const unsigned char *> (p ));
P ++;
If (byte & 128) {// more bytes are present
Result | = (byte & 127) <shift );
} Else {
Result | = (byte <shift );
* Value = result;
Returnreinterpret_cast <const char *> (P );
}
}
Return NULL;
}