Methods for calling functions between unity Gameobject

Source: Internet
Author: User

For example: you want to invoke the jump () function in the playjumpto code in the Player object that has already been instantiated

Private Playjumpto Playjumpto;

Private Gameobject playerobj;

void Start ()
{
Playerobj = Gameobject.findwithtag ("Player");
Playjumpto = playerobj.getcomponent<playjumpto> ();

}

void Fun ()

{

Playjumpto.jump ();

}

So that's it, notice that you want to designate the player object tag as a new player, and the jump () function to be public.

Methods for calling functions between unity Gameobject

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