Micro-HoloLens AR

Source: Internet
Author: User

Micro-HoloLens AR

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    • AR combines the real environment with the virtual scene and the object melted, mixes the reality and the fictitious thing the scene to be together perfectly, and show it in the eyes of the user. .

    • The most famous of today's AR the product is Microsoft's HoloLens system.

1. Introduction

    • The three features of AR are:① information integration between real world and virtual world;② has real-time interactivity;③ overlaps virtual objects in 3D space.

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    • for example , Microsoft's Holelens ar glasses are a combination of real-world and virtual-image devices that require a number of sensors to detect external devices, as well as gesture tracking, capturing sound, and combining the reality of what the user sees.

    • It (helmet) includes a camera, You can see the situation around you, at the same time, the user can also through the head from imaginary scene

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    • It contains Intel-based 32bit CPUs, memory, GPU, Wi-Fi, Bluetooth, and, of course, a very important unit HPU (Holographic Processing Unit holographic unit).

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2. Examples of use of HoloLens

    • For example, a father went to a foreign business and missed his lovely daughter in his home. The little girl herself was playing in front of the Konka TV in the living room. And dad is alone in the thousands of km away from the other living room Konka TV front.

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(REF:HTTPS://WWW.YOUTUBE.COM/WATCH?V=7D59O6CFAM0)

    • Just use two VR living room accessories:①360 degree panoramic camera, ②ar head display (Helmet monitor). With the AR technology (such as Microsoft's HoloLens), dad can see the baby daughter appeared in his front of the living room, the two sides can talk and play, as shown:

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PS. Recommendations refer to the following articles:

1.HoloLens Developer Guide (Develop for HoloLens)-- 2016/6/22

  • To achieve the holographic scene as much as possible, Windows exposes a whole new set of features to the developer. For mixed-reality holographic applications, there are 6 basic building areas involved.

  • HoloLens interactions are designed to gaze, gesture, and sound. This is sometimes associated with GGV. Such environment-aware features, such as coordinates, spatial sounds, and spatial matching, provide the ability for users to interact with the surrounding holographic environment.

  • Holographic scenes are composed of light and sound that depend on rendering.

  • Holographic applications need to be developed using tools designed based on Windows Holographic API (Windows Holographic APIs). In particular, if you want to develop holographic applications, we recommend using unity. For developers who want to build their own engines, you can use DirectX and other Windows APIs.

  • When using HoloLens, the shell is made up of the world around you and holographic images from the system. We make this space a mixed world (mixed worlds). The shell contains a Start menu that allows you to place holographic images and applications in the world. When an application has been placed in the world, it will either be used as a 2D application or in the form of a model. This resource will always stay in its place, even if you leave the room and come back, or turn off the device and turn it on. This feature is called holographic persistence (Hologram persistence). The location where this resource is placed is usually used to launch the application.

    • ==> detailed content

2. With the hybrid reality of Microsoft, the future designers are doing this on-site design!

    • Microsoft recently unveiled a two-pronged approach to VR (virtual reality) and AR (Augmented Reality)-a mix of reality, completely computer-generated 3D environments that blend with reality. Trying to make WINDOWS10 the "only hybrid reality platform".

==> detailed content


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Micro-HoloLens AR

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