Mind Doll Birth (angry doll)

Source: Internet
Author: User
Tags filter copy
Four, the Angry doll

--Don't mess with me anymore, I'm really furious!

1. Open basic document as usual, save as ANGRY.PSD. First, remove the layer of the eye and the mouth, and we'll design it for another. Select the face layer to dye the layer red with the hue/saturation command, or you can set the foreground color to fill the layer directly.

2. Duplicate face layer, renamed to Mouth, we also use the old fashioned to make the doll's mouth. Use white to fill the opaque area of the mouth layer, and then copy a copy layer after the transformation, using the two-layer subtraction method to get the shape we need, as shown in the following figure. (Figure 18)

Figure 18

3. The next step is naturally the process of adding lines. First to stroke the mouth, the stroke color is black, width 1 pixels, centered stroke. Then create a new layer, use a line tool to draw some vertical bars, and flatten them with the mouth layer. (Figure 19)

Figure 19

4. Create a new layer, named Eye, first with the Oval tool to draw a black oval shape, a little rotation, with a variety of lasso tool Select a selection, delete the ellipse in the selection, as shown in Figure 20a. After canceling the selection, copy, Flip, deform, move to the right place, and become the doll's other eye. (Figure 20b)

Figure 20a

Figure 20b

Common sense tells us that when people are angry, their pupils shrink, and we can use this to fully express the anger of the doll. The process is very simple, a new layer, with an elliptical tool to draw a red circle, through the copy, Flip, move and other processes, to complete the production of the pupil. (Figure 20c)

Figure 20c

Now, flatten all the visible layers and reduce them to 60% sizes, and we're going to start making it look like it's furious.

5. Create a new layer, named Fire, set the foreground color to RGB (255,192,0), the background color is RGB (255,216,0), use the Free Lasso tool to select a flame shape, with feather command to soften the selection edge, the radius is about 2 pixels; After you render a layer selection with a cloud filter, Cancel the selection. (Figure 21a)

Figure 21a

Copy fire layer, apply motion blur in fire layer, angle is 0, distance is roughly 90 pixel, move this layer to the right with mobile tool. (Figure 21b)

Figure 21b

Select the fire copy layer, and in this layer, we use the layer style to simulate the light and shade of the flame. Select bevel and Emboss styles, set structure style to internal bevel, smoothing, depth 250%, orientation, size 21 pixel, softening to 2 pixels, setting shading angle to 60 degrees, height 40, canceling global light, high light filtering, RGB color (252,255,0), Opacity is 100%, darkened mode is normal, color is RGB (255,162,0), opacity is 70%; Secondly, the texture is set, we select the first texture pattern, zoom to 160%, depth is 80%, select reverse phase and link with the layer, the image shown below. (Figure 21c)

Figure 21c

To make the flame more liquid, you can choose to distort the filter under the Wave filter, arbitrarily set parameters, flame shape will be randomly distorted, but before using the wave filter, first load this layer of transparent area, so that the flame shape is not too discrete. To keep a selection, blur the image in the selection with a Gaussian blur filter, with a radius of 8 pixels, and deselect. (Figure 21d)

Figure 21d

Copy the fire copy layer, reduce the layer opacity of fire copy 2 to 60%, increase the brightness and contrast of the fire copy layer by 21, 43, and set its layer blending mode to soft light. Finally, after flattening all the layers, move the image to the left and add a white background. (Figure angry)



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