MinGW FBX SDK/floating-point accuracy

Source: Internet
Author: User

The next step is to do a Linux program.

Download the Linux version FBX SDK

Tar zxvf ... gz

Follow the installation instructions to elevate permissions it's no use. Cannot execute binary file

The feeling is the version of the problem, that is, I want to use F extension BX SDK This version is the DLL

vs run out with MinGW

Windows + vs2013 is definitely FEBX SDK for Windows version

Under MinGW, it's said that it's just gcc and doesn't mean Linux so ... Maybe you want to use the DLL for Windows version ... I'm not sure about this.

http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847

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The question itself is like this,

After porting the project from Linux to the vs2013 version, the scene data will look similar, but in fact the data in the sort is chaotic, which leads to the display list and parameters are not on,

Locate a list of the model blocks that are displayed for the day to be discovered, and to be realistic, when slicing themselves (cut out a block to put it to the end)

In the beginning of the place cut off three multi-deformation, is due to the bounding box, there are deviations, and then found that because of the deviation of the precision of the floating-point number, the later the more split, the accumulation of errors, so that the entire data and the original is not up

The following question is how to solve the 2013-led 54-bit floating-point accuracy of Linux is 64-bit

The way I get here is to show log in MinGW and display a small portion of the error scene data log and then compare it to the vs2013 log.

MinGW FBX SDK/floating-point accuracy

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