Address: http://software.intel.com/zh-cn/blogs/2011/06/30/mmorpg-2/
Author: liuxialonga (1)Article) Date: October 11, 2011 at AM
I have a blog post about the game server.
Http://blog.csdn.net/liuxialong/archive/2011/06/12/6539762.aspx
However, the length is too long and too much attention is paid to details, which is suitable for deep reading.
Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part.
1. The first is a common server structure, including: Login server, Gateway server, Database Server (account database, role database, map database, etc), chat server, map server, log server, etc. It is a server group architecture in a game region. The so-called region means that after opening the client and entering the game, you need to select a region, such as China South 1 and China East Telecom, and then select a server after entering the region. The design can be used as a regional architecture.
2. log on to the server
The corresponding workflow is as follows:
3. Gateway Server
Workflow:
4. Map Server
Workflow: