Mobile phone bug Summary

Source: Internet
Author: User
Mobile phone bug Summary
After nearly one year of work, the mobile phone bug encountered was a bit strange. To sum up, the Nokia s40 button may be delayed. After the interruption, the original thread will continue to run in the background until repaint is called, improper memory overhead will crash, and other bugs have not yet been encountered. I personally think it should be the model with the least bugs in Nokia. The official konwn issuse of Nokia 6600nokia has confirmed that readfully cannot be called to read data by the specified number of bytes. The solution is known issuse. The other solution is readbyte. Setclip and drawregion cannot be correctly set on the European version 6600, leading to a drawing error. The Hong Kong version does not have this problem. You can solve it yourself. Like Nokia 3650 and 6600, setclip and drawregion cannot be used together to set the drop box correctly. 3650 frequent I/O operations will crash and data should be read once during game initialization. Cocomo, Nokia ng, is the most annoying model. In the background buffer, setclip and drawregion cannot be used together to set a cut box. Sound playback problems. We recommend that you play the sound after I/O operations are called at the underlying system level. Nokia 7610drawregion will slow down on this model. We recommend that you use drawimage on the Nokia ui api. An improper call to the drawing function will take place. Nokia 6681 remembers that a blog has been written, and other bugs have not yet been found. The screen size of the moto v300 is not 176*208. the status bar is added, which is annoying. Other bugs are not found and can be transplanted well. The Moto C650 font is big and scary. setmediatime is not supported by this model. playerupdate uses a copy of the player, so equal instead of =. In addition to screen 220, the sone k700 is recommended for portable models. Other bugs.

 

Bug or bug
Today, I encountered a bug, accidentally used the PNG-24 file format, using the drawimage of Nokia UI API painting flip, the results on the 7610 mobile phone slow poor, and the image is still tearing phenomenon, nokia when will you be able to get rid of bugs?
See Bug again
Yesterday, I put the project on the Sony Ericsson s700 for testing, that is, the super-large screen of 240*320. I didn't expect the Left and Right soft keys to be ineffective. After half a day, I found the original s700 getgameaction () the-6 and-7 values of the Left and Right soft keys cannot be converted. Fooled again!

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