My J2ME course of study 4

Source: Internet
Author: User

My J2ME course of study 4

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Today, I watched the Sen Wang electronic version of the "Java Mobile programming Introduction," Is the 2003 version, feeling good, a lot of things can be found in the inside. My feelings:

1. Write WTK under the program yesterday feel nowhere to claw, today probably know the process.

Create a new project file

Set Configuration Setting

Write code *.java, placed under the/src/of your project

Add resources to related calls/res/

Compile Build

Run the Debug run

2. In Sen Wang this book, out of the concept of game programming useful is the 11th chapter introduces Canvas, because the development of the game based on the underlying image processing (Canvas), unfortunately a little less. And then the 9th chapter of event handling, chapter 10th Advanced Graphics Interface (screen), the 12th chapter of the file system RMS and Chapter 13 network is to be used in the future.

3. Many people in the forum asked what the step is to do a mobile game. Oh, this question is simple and difficult to answer. First of all, there should be the basic idea of the game, a person who has not played the game how to do it, so first play their own games, know what is game culture. Second, it should be a planning bar, you want to do a game. In terms of technology, you have to understand what you should know to do a game, such as J2ME,MIDP,WTK, game engine, image processing, artificial intelligence and a series of technical concepts and related knowledge. Then a handwritten game project, like a software project, is designed, coded, and tested for life cycle work.

4. The example in WTK2.1 brings three simple games, a word fan, a push box, a greedy snake, read the source code, it is a step towards their goal.

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