My go (III)
The last time we said that we would allow each Party to take two steps. This time, we simply add one party to a three-nation go game, that is, three-party games in three colors. Each party takes one step in turn, the three parties are independent of each other. The child of one of the three parties is surrounded by the child of the other two colors, even if it is extracted. In addition, it is required that the child of the other two sides should first be regarded as the same color for a decision, and then be regarded as the child of different colors for determination. For example (due to restrictions, I can only use a red circle in white to represent a third party, or a circle in short ):
When Black goes down to a point, we should first regard the white side and the circle side as the same color. The result is a sigh of relief, and we cannot mention it, and then judge the anger of the white side and the circle side separately, the result sphere must be extracted. If there are sunspots in point B, We need to extract the white square and the circle side in the first judgment, rather than the black side to extract the white square or the circle side.
What changes will this regulation bring about? Let's take a look at two interesting things:
The black side has surrounded the white side and the circle side, but it cannot be eaten, because the two sides have assumed a perfect living shape, which can be called "Lip-tooth dependency ".
This shape can be understood as the white four straight out, the circle and the black side each in the inside of a hand. You can calculate it by yourself. Even if the black and the circle go, they cannot eat white games, bai Qi cannot clear these two "alien" (the result is even worse if it goes through), so it can be called "three full feet ".
The above shape is purely entertaining and is unlikely to happen in practice. However, it should be noted that in the first figure above, both the white side and the circle side can make "suicide" based on their needs, and the other side will be "burned by stone ". This approach seems to be detrimental to people, but judging from the overall situation, it is still useful in some cases. It cannot be said that it is a strange trick.
I used to analyze several common cases, but I found this was futile. For example:
The circle can be regarded as a point in the white circle, but the black circle suddenly finds that he can no longer fall. If you want to take the white game, you only need to let the circle start, but in the end it will make the black game cheaper. The circle will wonder why I want to "compete with each other. Therefore, it is very likely that this situation will remain final.
It can be seen that one side of the Three Kingdoms go game may also be eye-catching for the other. So I encountered a lot of trouble when discussing whether to live or not. When the two sides fought each other, I could not speculate on the psychology of a third party. He was the one who helped kill the game, either helping the killed party or standing by will produce very different results.
In addition, such go games also emphasize "prove proof of Life and Death". You can also see that the life and death of many games are subtle. You cannot simply say that a piece of chess is dead or live. In the form of a chess player, a third party may be involved in the interest of the other party. Only by mentioning the child can we really determine whether or not to live.
I tried this sort of go on paper for a while. The general feeling is that every party should try to connect their children together. Otherwise, they will be easy to eat. After all, they should face two opponents. Of course, if the two parties reach a tacit understanding and deal with the other party together, then the other party will have no resistance. However, after all, there is only one winner in the end. The two sides of the Alliance can only be local and temporary. If one side of the Alliance finds that its alliance is too powerful, it can suddenly fall to the other side and make the other side unprepared. This kind of trick is "sinister", but in my imagination, this is a very interesting situation.
Obviously, I have not been able to launch a Three Kingdoms go game. At least I haven't thought about the color of the chess pieces used by this third party (not all the beer bottle covers ?). However, I feel that this type of Go is characterized by psychological warfare. You need to constantly speculate on the psychology of the other two sides, rather than simply staring at disc computing. This is a great pleasure. It also has the advantage that no one needs to be humble when three chess players meet each other.