Inspired by the doldolphin example in the SDK, I wrote a simple underwater scenario. Without the help of an artist, it is too painful. Almost all the materials are occasionally made using PS (my PS technology is quite basic-_-B ). It realizes the attenuation of Dynamic Water pattern, atomization, refraction, and light along the water surface. The next step is to add some impurities to the water. I don't know if the steamed bread promised to help me with the starfish. I still plan to add something like sinking ships. Well, I can also bring the model ship in Spacewar, as an underwater submarine ^ o ^ ?? However, it is quite troublesome to create a fish. It seems that steamed buns only perform modeling, no animation, or even develop a class that supports bone animation>. <. What about water plants? There is no map editor. Do you need to adjust the positions of grass one by one? Oh, my ~~~.
PS: I recently read "vehicle driver test materials". Well, the day after tomorrow, I will rely on the driving theory. I am depressed ~~~. Next part of HLSL translation has to wait a few days for x_x