My webmaster website management experience

Source: Internet
Author: User

The website content is the foundation of a website. I have the following experiences on the website content.
1. The website must have good content.
2. How to obtain high-quality content? The contribution of a guest user is the first step.
The second step is to find valuable content in a good way.
Tips: find the appropriate content for interested readers. Step 3.
The fourth step is to allow user interaction.

3. There are two ways to find valuable content in a good way. One is pre-filtering, which is predictive, filtering, and not filtering. It relies on a few edits;
The other is post-event Filtering. We don't know what is good and what is popular. We only know how to monitor, observe, analyze, and rely on a large amount of user data.

4. Pre-filter.

It depends on a few editors who grasp the tastes and trends of the masses. What they like most is to adjust the recommended content and position based on their own judgment and understanding, the post-Pageview reflection is used to detect your own value judgments. Through such repeated tests, you can finally understand the popularity and hotspots, this serves as the guiding ideology for filtering. In fact, after a series of positive feedback exercises, we have made an excellent editor. The hot spots in our world are created by such a group of people. Their value is undeniable.
5. Post-event filtering.

It relies on scientific mining of a large amount of user data, whether it is to judge the value of a web page based on Pagerank, or to recommend related items based on the browser's preferences, or, you can find high-quality content based on collections, comments, and digg behaviors of a series of small groups. Such a method is the core of 2.0.

Before website operation, we need to have a better understanding of our website:
1. Who will our website serve? What is the purpose?
2. What is being done? How can we do better?
3. The rule for the Internet also applies to our website-most users do nothing
4. Give the user a prompt or demonstration to let the user understand what they are doing
5. Core users are the most important. We must focus on cultivating core users and maintaining them well, especially in the early stages.
6. Guide fresh blood at the same time. Welcome them, guide them, and satisfy them.
7. Find functions that provide users with playability to meet the game mentality. For example, rankings are provided to make users more active.
8. Remember that we are not the "masters" of the website ". Remember: users only have a party with us, but we are not their "boss"
9. Reputation over life. This is true for people and websites.

In reality, don't be too ambitious. A large number of targets often lead to failures.
• The product is as simple and small as possible.
• Focus on the preliminary design, especially the interface.
• We 'd rather do a little bit of good stuff than a lot of garbage. That is to say, you should not abuse it. This is used for project objectives, selection, and project progress.

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