Nxogre notes 05

Source: Internet
Author: User


1. kinematics are some special physical objects that can affect other objects, but are not affected by other objects.
They are visible and movable and are the best way to achieve lift.

2. In nxogre, actor is only a physical expression of a physical object and is invisible.
However, a body is an actor plus a visual object (for example, the entity through Ogre ).
Kinematicactor has the same relationship with kinematicbody.

3. Move and set the position of kinematicbody

Kinematicbody: moveglobalposition (nxogre: vec3 &);
Kinematicbody: setglobalposition (nxogre: vec3 &);

 

Original tutorial

Http://www.ogre3d.org/wiki/index.php/BloodyMess_Tutorial_5

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