Dot syntax
The essence of point syntax is method invocation
Scope of member variables
@public : The member variables of an object can be accessed directly from anywhere
@private : can only be accessed directly in the object method of the current class (default is @private in @implementation)
Subclass if you want to access access by Setter Getter method
@protected : can be accessed directly in the object methods of the current class and its subclasses
(Default is @protected in @interface)
@package : You can directly access the member variables of an object as long as you are in the same frame
Generally not used, the system comes directly with the frame
member variables with the same name cannot be declared in the @interface and @implementation
You can also write member variables in @implementation, without declaring them, and you can write the set get method directly
@implementation Class:nsobject
{
int _a;//is private by default
}
-(void) SetA: (int) A
{
_a = A;
}
-(int) A
{
return _a;
}
@end
@property can automatically generate a declaration of the setter and getter for a member variable
Cases
@interface Class:nsobject
{
int _a;
Double _b;
}
@property int A;
@property double b;
@end
@synthesize: Automatic generation of a setter and getter implementation and access to _a this member variable
The _a member variable is accessed, and if the member variable does not exist, the _a variable of the @private type is automatically generated
Cases
@implementation Class
@synthesize a = _a;
@synthesize B = _b;
@end
After Xcode version 4.4, the @property has @synthesize function, which means @property can simultaneously sound as setter and Getter Declaration and implementation
The implementation of the setter and getter methods by default accesses the member variables that begin with the underscore _
ID Type
ID: Universal pointer, can point/manipulate any OC Object ID ==nsobject *
Note that the ID does not add the following *
Construction Method: The method used to initialize the object, which is an object method
Overriding construction method Purpose: To have the member variables in the created object have some fixed values
To override the Init method:
1. Be sure to call Super's Init method: Initialize some member variables and other properties declared in the parent class
Example-(ID) init
{
self = [super init]; Current Object Self
2. The subsequent initialization is necessary if the object is initialized successfully
if (self! = nil)
{
_age = 10;
}
return self;
}
In the @implementaion class name
-(ID) init
{
if (self = [super init])
{
_age = 10;
}
return self
}
overriding in @end
Custom Construction methods:
Specification:
1. Must be the object method, must begin with _
2. return value ID type
3. Method names begin with Initwith
1. Declaration @end above in the @interface
Example @interface Person:nsobject
@property NSString *_name;
-(ID) Initwithname: (NSString *) name;
@end
2. Implement @end above in @implementation
Example @implementation person
-(ID) Initwithname: (NSString *) name
{
if (self = [super init])
{
_name = name;
}
return self;
}
@end
In the main.m file:
int main ()
{
Person *p = [[Person alloc] initwithname:@ "Rose"]
return 0;
}
Objective-c (Grammar one)