Basic Control
1. coordinates in the scenario: the X axis and the Z axis indicate left and right, and y indicates up and down.
2. qweasd: Camera direction and walking control (in "fly" and "walk" modes, the function is slightly different)
3. middle mouse buttons + move: Shake the camera lens
4. Right-click and move: rotate the camera lens
5. Alt + mouse wheel: close to or away from the selected object
6. Alt + right-click + move: the camera rotates around the selected object
7. Before placing the camera in the scene tree, double-click the object name in the scene tree or press the "f" Key (the scenario is only valid in "fly" mode)
8. Increase the camera movement speed: "speed +" in the scene toolbar (the icon is a camera with a plus sign)
9. Slow down camera movement: "Speed-" in the scene toolbar (the icon is a camera with a minus sign)
10. left mouse button + move: Select multiple models
11. Select multiple models: press shift and click the models to be selected in sequence.
12. Remove a model from multiple selections: press Ctrl and click the unnecessary model in sequence-opposite to the shift multiple selections Function
13. Copy the model: Shift + move a model
14. Move the model to another model or to the top of the surface: Ctrl + move the model (not very sensitive, better than manual)
15. END key: an axis of the highlighted model (movement, rotation, and contraction) control.
Edit terrain
Shift + terrain increase: lower terrain
The terrain editing tool can adjust the style, size, and intensity of the brush.
Splat: Surface Texture
Shift + surface texture: erase this surface texture
A page supports a maximum of six different surface textures. When you find that the surface textures cannot be flushed to the terrain, there are two situations:
1. There are also 6 kinds of Terrain Maps for this page (you can see in the Property of this page whether layers has reached 6)
2. the brush texture is already in the current place of the brush, but it only covers another layer of different textures (for example, layer0 texture A and layer1 texture B exist in the same place of a page, if the texture on the brush is a at this time and A is used to brush this place, it does not respond. The correct method is to adjust the texture on the brush to B and hold down the Shift key, erase texture B to expose texture)
Paint :( colormap)
Color Texture is used. This function is disabled by default. To enable this function, select colour map in the properties of terrain group.
Splat grass: Add grass to the surface (do not use this function in the scene for the time being)
Create a scenario:
1. Open the Project Settings dialog box for creating a new scenario. For example, select the storage location of the project and enter the project name. On the assets option page, right-click the model and select the storage location of the mesh, material, and texture of the model.
Download (33.41 KB)
2. after the creation, you can see an empty scene in the editor. In this case, you can add the basic object-terrain, sky, water body, and so on to the scene. The editor provides, on the objects panel, drag the required objects to the scene.
Terrain group: a terrain group. It is dragged to a scene (in this case, no terrain is generated, but a group of terrain is provided. The best unit of terrain in ogitor is page, the terrain group consists of many pages)
Caelum: sky box
Hydrax: water body
After you drag an object into the scene, you can view the name of each object in the scene tree. Click an object to edit its attributes on the property panel.
3. Add a terrain page
In the scene panel tree, right-click terrain group and select add page. In the displayed dialog box, select the page location and basic surface texture settings. After confirming, you can see the page you just added in the scene panel tree. You can also see the basic terrain in the scenario.
Download (12.11 KB)
None
Page location: the coordinates of the page name and its location in the scenario are as follows:
Download (17.21 KB)
Each time a page is added, two files, one. ogt file and one. TGA file, are added to the terrain folder under the project folder. A page corresponds to these two files. The relationship between the coordinate names of pages and the two names is as follows:
Page_effecffff.ogt is generated by the Page0x-1. One. the first four characters (0000) of the ogt file correspond to the first coordinate of the page name (0); the last four characters (FFFF) of the ogt File) corresponds to the Second coordinate of the page name (-1 here ).
0 0000
1 0001
Positive numbers are like above, and so on
-1 FFFF
-2 fffe
Other negative values are being collected.
This article from the csdn blog, reproduced please indicate the source: http://blog.csdn.net/zhengkangchen/archive/2010/11/10/6000780.aspx