One of the Android Raknet series Project Introduction

Source: Internet
Author: User

Brief introduction

The project is becoming more and more demanding, in order to meet the new requirements to start research raknet in the Android platform application, this is the first article, familiar with the raknet of the various functions and plugins.


Raknet is a C + + network library based on UDP network transport protocol that allows programmers to implement efficient network transport services in their own programs. It is usually used for games, but it can also be used for other projects.

Raknet is a game engine dedicated to network and network-related services. It includes not only network communication, but also game-level replication, patch escalation, nat penetration, and voice chat. Raknet can be used in any application and can communicate with any other system that uses raknet, whether they reside on the same computer, across a LAN, or across the Internet.

Characteristics

High performance (transmission of 25,000 messages per second)

Easy to use (online user manual, video tutorial (online technical support))

Cross-platform

Secure Transfer (automatic use of SHA1, AES128, SYN in code to avoid transmission being attacked with RSA)

Audio transmission (decoded with Speex encoding, 8-bit audio only requires 500 bytes of transmission per second)

Remote terminal (remote function call, remote management of your program, including program settings, password management and log management)

Directory servers (directory servers allow servers to enumerate the clients they need and connect with them.) )

AutoPatcher (patch system, which restricts clients from transmitting files to the server, in order to prevent some illegal users from transferring some illegal files to the server.) )

Object Overloading System

Network data compression (the Bitstream class allows compression vectors, matrices, four-tuple numbers and real numbers between 1 and 1.) )

Robust communication layer (can guarantee the transmission of information according to different channels)


Network Connection Category



1, end-to-end mode, 2, server/server mode.


Project

Raknet version has not been updated, this project uses the latest version of Raknet 4.081.

Vs


Eclipse



Android Raknet Project has been uploaded to Git, address: https://github.com/banketree/RakNet_Android


Project description
Name Describe
Dll Raknet compiled under Windows platform as a dynamic library
Libstatic Build raknet to Static library under Windows platform
Janssonstatic JSON Library
Miniupnpcstatic Support for UPnP network Gateway device libraries
Bursttest Test send burst message sent to remote system
Cloudtest Cloud Testing
Comprehensivetest Comprehensive internal testing to record crashes or leaks.
Crossconnectiontest Cross-connect tests if two instances are simultaneously connected to each other.
Droppedconnectiontest Drop Line Test
Fcm2host Test server transfer after maximum connection
Fcm2hostsimultaneous Testing multiple servers at the same time with maximum connection transfer
Fcm2verifiedjoinsimultaneous Testing multiple servers for simultaneous authentication
Flowcontroltest Test flow control
Loopbackperformancetest Performance testing, throughput performance and overhead for multiple instances.
Messagesizetest Message size test
Reliableorderedtest Test sends a large number of messages, in order of reliability.
Replicatedlogin Recurring sign-in issues
ServerClientTest2 Test connection with client/server topology
Testdll Dynamic Call Test
ThreadTest Testing for exceptions under multithreading
Irrlichtdemo Game Demo Test
Ogre3dinterpdemo Three-dimensional demonstration test, using Ogre 3D to display a popcorn instance using the client/server network with ReplicaManager3.
AutopatcherClientGFx3 Automated Patch Testing
Autopatcherclient Patch Client
Autopatcherclient_selfscaling End of patch, safe exit test
Autopatcherclientrestarter End of patch, restart test
Autopatchermysqlrepository Patch server, implemented with MySQL database
Autopatcherserver_mysql Patch server test, test its integrity
Autopatcherpostgresqlrepository Patch Information and asynchronous database queries
Autopatcherserver_postgresql Patch server test, test its integrity
Autopatcherserver_selfscaling Load test
Commandconsoleclient Command Console Client
Commandconsoleserver Command Console Server
Packetconsolelogger Console logs
Lobby2clientgfx3
Roomsbrowsergfx3_raknet
Lobby2client
Lobby2server_pgsql PostgreSQL database for backup game data
Roomsplugin
Steamlobby
Lobby3
Natcompleteclient Penetrate completion Client
Natcompleteserver Penetrate to complete the service side
Udpforwardertest UDP proxy
Matrices
Demo_bspcollision
Sqliteclientlogger Database log
Sqliteserverlogger Database log
Sqlite3plugin Database plugin, using SQLite to wear a Web log file based on Sqlite3plugin
Rakvoice Audio Transfer Plugin
Rakvoicedsound Use Dsound to record and play sounds
Rakvoicefmod Use Fmod to record and play sounds
Bigpackettest Big Data Packet Testing
Chat Example Client Chat client/server
Chat Example Server Chat client/server
Cloudclient Cloud Client
Cloudserver Cloud Service Side
Comprehensivepcgame
Crashreporter Test/Demo Incident Reporting System
Directorydeltatransfer Directory lists are passed between directories to send changes or missing files. As necessary, a simple patch system can be used for transmission levels, skins and so on.
Encryption Encryption
Filelisttransfer File transfer
Fullyconnectedmesh A saturated connection that allows all peers to automatically connect to all other peers in one plug-in, choosing the oldest peer as the host.
Lanserverdiscovery LAN Server Exploration
MasterServer2
MessageFilter Message filtering
Offlinemessagestest Offline Message Testing
Packetloggertest Packet
PHPDirectoryServer2 PHP directory server, from or to C + + on the page to enumerate the game list.
Ping Test Ping
Rackspaceconsole Managed API Console
Readyevent Warm-up, a group of players in the sync system are ready to have a common identity, which is useful for launching the game in an end-to-end environment, or for rounds in a wheel-based game.
Relayplugintest Transit plug-in test
ReplicaManager3 Replication management, plug-ins that provide management for your own game objects and players for serialization, scoping, and creating and destroying objects
Router2 Send a network message to a remote system that we do not have a direct connection to
RPC3 Testing/demonstrating how to use the RPC3 plugin to invoke C and C + + functions using the local parameter list, using boost for more features
RPC4 Test/Demonstrate how to use the RPC4 plug-in, call C functions, do not rely on additional systems or libraries
SendEmail Send email
Statisticshistorytest Statistical data
Teammanager Demo a game lobby where users can switch between 3 teams
Timestamping Time stamp
Twowayauthentication Two-way authentication, you can verify a previously set password without transmitting the password.



One of the Android Raknet series Project Introduction

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