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Since Android 3.0, the android 2D rendering process is designed to better support hardware acceleration. Hardware acceleration is used when you use a GPU view to draw rows on the canvas.
The CPU processes data and image content at the same time on the low-end server, so that the CPU pressure is high and all the image content is handed over to the GPU to reduce the CPU burden. However, due to the increase in the usage frequency of the GPU, it may cause problems such as power consumption and high temperature.
4.0 why is the interface so smooth .. That is the acceleration.
Now this is forced acceleration. Some software is not optimized for 4.0, so there is no hardware acceleration. This option forces the software to accelerate the GPU hardware.
Set-> developer options-> enable force GPU Rendering
We recommend using high-end mobile phones and tablets.
The second trick is to turn the tablet into a single task system like the iPad. Isn't it necessary for many people to think that multitasking is not necessary?
Set-> developer options-> restrict background processes
Change your android to iOS immediately.
Haha, I need to visit the webpage through QQ.
In fact, it basically depends on the ROM optimization capability of the manufacturer. Samsung Asus is doing very well.
The ino laser version was not smooth enough when it was purchased. It would be nice to brush the latest Rom.
After 4.0, Smoothness should be good. The key lies in the number of Software games.