To put it simply, HGE uses 3D acceleration to achieve 2D images,
It sounds very mysterious. In fact, everyone in the fantasy forest is already using it.
That's right. It's the internal drawing function of rmxp (as is game maker ),
HGE uses dx8 as the image accelerator library. After Windows XP,
Run without updating the DX version (which means your game has a better market)
Hge1.6 published the source code by the end of August this year. Authorization is a generous zlib license,
Anyone can use it almost without restriction, or based on the core development engine of the technology.
We can expect him to be widely used in the game market ....
Download the package on the homepage (and provide the SourceForge link)
Home: http://hge.relishgames.com/
Forum: http://relishgames.com/forum)
Source code: http://sourceforge.net/project/showfiles.php? Group_id = 152899
The standard HGE packaging cannot contain Chinese or double bytes,
At least we haven't seen the intention of Unicode, unless we use the source code to change it.
Http://relishgames.com/forum/viewtopic.php? T = 1683
This is a Chinese dot matrix display solution developed by Chinese people. It is often used in various game sdks,
Of course, we hope to see a version that truly supports Chinese (in progress ).
Now I have posted my HGE tutorials online! I have a Chinese version tutorial.
QQ group: HGE (C ++): 31557893 | game developer: 10380879
If you are interested, join the group!