[OpenGL] Case 18: Scenario graphics examples

Source: Internet
Author: User
Tags addchild
// A.18 scenario graphics example // scene. CC # include "scene. H "# define baseradius 0.2 # define radius 0.08 # define baselen 1 # define uplen 0.6 # define lowlen 0.6 # define eyeradius 0.04 # define chairleglen 0.55int main (INT argc, char ** argv) {float V [] [3] = {-0.3,-0.2, 0.0}, {0.3,-0.2, 0.0}, {0.3, 0.2 }, {-0.3, 0.2, 0.0 }}; // light nodes light * light1 = new light; light * light2 = new light; turnoff * off1 = new turnoff (light1 ); turnoff * off2 = new turnoff (light2); // setting light values: light1-> setvalue (Position,-2,-3, 1.5, 1 ); light1-> setvalue (spot_direction, 2, 3,-1.5); light1-> setvalue (cutoffangle, 40.0); light1-> turnon (); light2-> setvalue (position, 5, 5, 5, 0); light2-> setvalue (specular, 1.0, 1.0, 1.0); light2-> setvalue (diffuse, 1.0, 1.0, 1.0, 1.0, 1.0); light2-> turnon (); // nodes for camera: Camera * camera1 = new camera (Perspective); camera1-> setvalue (Position, 2.2, 0.9, 3 ); camera1-> setvalue (aimat, 0, 0, 0); camera1-> setvalue (updirection, 0, 1, 0); camera1-> setvalue (aspect, 1 ); camera1-> setvalue (near, 1); camera1-> setvalue (far, 20); camera1-> setvalue (yangle, 50); // nodes for Robot: material * robotmat = new material; Material * eyemat = new material; cylinder * base = new cylinder; sphere * head = new sphere; sphere * eyel = new sphere; sphere * eyer = new sphere; cylinder * upperarml = new cylinder; cylinder * upperarmr = new cylinder; cylinder * lowerarml = new cylinder; cylinder * lowerarmr = new cylinder; cylinder * upperlegl = new cylinder; cylinder * upperlegr = new cylinder; cylinder * lowerlegl = new cylinder; cylinder * lowerlegr = new cylinder; polygon * paper = new polygon; transformation * eyeltrans = new transformation; transformation * eyertrans = new transformation; transformation * headtrans = new transformation; transformation * uparmltrans = new transformation; transformation * region = new transformation; transformation * region = new transformation; transformation * lowlegtrans = new transformation; transformation * basetrans = new transformation; // robot value: robotmat-> setvalue (diffuse, 0.0, 0.0, 1.0, 1.0); robotmat-> setvalue (ambient, 0.0, 0.0, 1.0, 1.0); robotmat-> setvalue (specular, 1.0, 1.0, 1.0, 1.0); robotmat-> setvalue (shininess, 100.0); eyemat-> setvalue (diffuse, 1.0, 1.0, 1.0, 1.0 ); eyemat-> setvalue (ambient, 1.0, 1.0, 1.0); eyemat-> setvalue (specular, 1.0, 1.0, 1.0, 1.0); eyemat-> setvalue (shininess, 100.0); base-> setvalue (height, baselen); base-> setvalue (radius, baseradius); head-> setvalue (radius, baseradius); eyel-> setvalue (radius, eyeradius); eyer-> setvalue (radius, eyeradius); upperarml-> setvalue (height, uplen); upperarml-> setvalue (radius, radius); lowerarml-> setvalue (height, lowlen); lowerarml-> setvalue (radius, radius); upperarmr-> setvalue (height, uplen); upperarmr-> setvalue (radius, radius); lowerarmr-> setvalue (height, lowlen); lowerarmr-> setvalue (radius, radius); upperlegl-> setvalue (height, uplen); upperlegl-> setvalue (radius, radius); lowerlegl-> setvalue (height, lowlen); lowerlegl-> setvalue (radius, radius); upperlegr-> setvalue (height, uplen); upperlegr-> setvalue (radius, radius); lowerlegr-> setvalue (height, lowlen); lowerlegr-> setvalue (radius, radius); paper-> setverticesv (v, 4); paper-> setmaterial (eyemat); eyeltrans-> setvalue (translation, baseradius-eyeradius/2, 0, 0, 0); eyeltrans-> setvalue (rotation, 30, 0, 0, 1, 1); eyertrans-> setvalue (translation, baseradius-eyeradius/2, 0, 0, 0); eyertrans-> setvalue (rotation,-30, 0, 0, 1, 1); headtrans-> setvalue (translation, 0, 0, baselen + baseradius/3, 0); uparmltrans-> setvalue (translation, 0, 0,-uplen, 0); uparmltrans-> setvalue (rotation, -45, 0, 1, 0, 1); uparmltrans-> setvalue (translation, 0, baseradius + radius, baselen, 2); uparmrtrans-> setvalue (translation, 0, 0,-uplen, 0); uparmrtrans-> setvalue (rotation,-45, 0, 1, 0, 1); uparmrtrans-> setvalue (translation, 0, -(baseradius + radius), baselen, 2); lowarmtrans-> setvalue (translation, 0, 0,-uplen, 0); lowarmtrans-> setvalue (rotation,-45, 0, 1, 0, 1); uplegltrans-> setvalue (translation, 0, 0,-uplen, 0); uplegltrans-> setvalue (rotation,-90, 0, 1, 0, 1); uplegltrans-> setvalue (translation, 0, baseradius + radius, 0, 2); uplegrtrans-> setvalue (translation, 0, 0,-uplen, 0 ); uplegrtrans-> setvalue (rotation,-100, 0, 1, 0, 1); uplegrtrans-> setvalue (translation, 0,-(baseradius + radius), 0, 2 ); lowlegtrans-> setvalue (translation, 0, 0,-uplen, 0); lowlegtrans-> setvalue (rotation, 95, 0, 1, 0, 1 ); basetrans-> setvalue (rotation,-90, 1, 0, 0); basetrans-> setvalue (rotation,-10, 0, 0, 1, 1 ); head-> settransform (headtrans); eyel-> settransform (eyeltrans); eyer-> settransform (eyertrans); eyer-> setmaterial (eyemat); eyel-> setmaterial (eyemat ); upperarml-> settransform (Transform); lowerarml-> settransform (lowarmtrans); upperarmr-> settransform (Transform); lowerarmr-> settransform (Transform); upperlegl-> settransform (Transform ); lowerlegl-> settransform (lowlegtrans); upperlegr-> settransform (Transform); lowerlegr-> settransform (lowlegtrans); base-> settransform (basetrans); paper-> settransform (rotation, 20, 0, 1, 0, 0); paper-> settransform (translation, 0.05,-0.15,-0.2, 1); // set relationship in Robot: robotmat-> addchild (light1); light1-> addchild (base); base-> addchild (off1); off1-> addchild (light2); light2-> addchild (head ); head-> addchild (off2); head-> addchild (eyel); head-> addchild (eyer); base-> addchild (upperarml); upperarml-> addchild (lowerarml ); base-> addchild (upperarmr); upperarmr-> addchild (lowerarmr); base-> addchild (upperlegl); upperlegl-> addchild (lowerlegl); base-> addchild (upperlegr ); upperlegr-> addchild (lowerlegr); lowerarmr-> addchild (paper); // nodes for Chair: Cube * seat = new cube (0.7, 0.06, 0.7 ); line * leg1 = new line; line * leg2 = new line; line * leg3 = new line; line * leg4 = new line; drawstyle * legstyle = new drawstyle; color * chaircolor = new color; // chair value: Float V1 [] [3] = {-0.3, 0, 0.3}, {-0.35,-1 * chairleglen, 0.3 }}; float V2 [] [3] = {0.3, 0, 0.3}, {0.35,-1 * chairleglen, 0.3 }}; float V3 [] [3] = {0.3, 0,-0.3}, {0.35,-1 * chairleglen,-0.3 }}; float V4 [] [3] = {-0.3, 0,-0.3}, {-0.35,-1 * chairleglen,-0.3 }}; chaircolor-> setvalue (red); seat-> settransform (translation, 0,-0.15, 0, 0); legstyle-> setvalue (linewidth, 7 ); leg1-> setstyle (legstyle); leg1-> setverticesv (V1); leg2-> setstyle (legstyle); leg2-> setverticesv (V2); leg3-> setstyle (legstyle ); leg3-> setverticesv (V3); leg4-> setstyle (legstyle); leg4-> setverticesv (V4); seat-> addchild (leg1); seat-> addchild (leg2 ); seat-> addchild (leg3); seat-> addchild (leg4); chaircolor-> addchild (seat); // transformation nodes for both robot and Chair: transformation * trans1 = new transformation; trans1-> setvalue (translation,-0.5, 0, 0, 2); trans1-> addchild (chaircolor); trans1-> addchild (robotmat ); // root node: node * root = new node; root-> addchild (trans1); root-> addchild (camera1); // Viewer: glviewer * myviewer = new glviewer; myviewer-> Init (argc, argv); myviewer-> setvalue (backcolor, grey); myviewer-> setvalue (buffer, double); myviewer-> createwin ("Working Hard ", (500,500); glviewer * myviewer2 = new glviewer; myviewer2-> Init (argc, argv); myviewer2-> setvalue (backcolor, Magenta); myviewer2-> createwin ("working hard2 ", 200,200); myviewer2-> setvalue (buffer, double); myviewer-> show (Root); myviewer2-> show (Root); Return 0 ;}

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.