Steps to generate texture2d
1. Prepare the pixel data for the texture ImageData
2. Glgentextures (); stored in a handle gluint texture
3. Glbindtexture () The Texture just generated, the first parameter is gl_texture_2d
4. Glteximage2d (), combined with imageData and the texture that was just bound, so the texture generation is complete.
5. Clean up ImageData memory
6. Glbindtexture () The first parameter is gl_texture_2d, and the second one is 0. And just the texture handle unbound
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