Original android game: Tomb run 3D

Source: Internet
Author: User
Tags visual studio 2010

Game name: Tomb Sprint
Applicable Platform: Android
Game type: Leisure and adventure
Material status:Several models and images are provided by our colleagues, and others are original.
Production Tools: Unity3d, 3DS MAX, Visual Studio 2010
Production cycle: 1 month

Download android:

Http://pan.baidu.com/share/link? Consumer id = 4983 & UK = 369617835

Game video:

Http://player.youku.com/player.php/sid/XNDQyOTQwNTQ4/v.swf

Contestants:

The tomb sprint is a game I made with unity3d. The unity3d engine is quite useful. For example, Warrior 2 and shadow are all made with this engine.
The game strives for three points: Smooth, gorgeous, and simple. This month, the game is being optimized, and the 3D Game can run smoothly on an ordinary Android host, due to a problem with the first-level optimization in the PC version of the video demonstration, the android server is very stuck, so the first-level optimization is removed, which is an endless mode.
In view of the high portability of unity3d, web pages, computers, apple, Android, xbox360, Wii, PS3, and so on can all be transplanted, but they do not have so many computers and even have no apple, so no other version is available. The game uses gravity sensing, so the computer is also removed.

I have always wanted to create an innovative game. Considering that the mobile phone operation is really bad, the game is so complicated that no one can play it. For example, a popular parkball game is exciting and easy to operate. But it's annoying to think about it.
So this time I want to create a game to catch up with monsters, and sprint and fight against the enemy. But if it is a fight, it will be difficult to move the anchor around, so it is automatically targeted, gravity sensing selects monsters and field of view. Monsters have AI games.

Introduction to games:
The role played by the game is a person who enters the tomb rather than escaping from the tomb, while attacking the tomb and welcoming the ghost and zombie.

① Game mode:
Gravity sensingControl field of viewAndSelect monsters, Click any part of the screen for shooting.

② Game difficulty:
Credit Interval

0 ~ 300: Monster direct flight
301 ~ 800: the monster is flying at a speed of 1.5 times.
801 ~ 1400 points: Monsters fly at a speed of 1.8 times
1401 ~ 1700: Transient migration of monsters
1701 ~ 2000: Monsters fly freely
2001 ~ 3000: twice the speed
More than 3000 points: 2.2 times faster

③ Other instructions:
The game can be placed at will. The game has arrows to indicate enemies outside of the field of view, as well as great explosion effects and visible winds ..
In short, I think you can help me think more about creativity, and I can add it.

Production Process:

 

 

 

 

 

 

 

 

 

 

 

 

 

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