The first few steps are used to create a step, starting with prefab:
- Prefab: a preset object. If an object is used more than one in scene, you can create a prefab for the modified object. After creating a prefab file, drag and drop the source object under the new prefab file to use it in multiple places in the scenario. modify any part of the file and then modify all the forms after applying.
- Material: material. You can set the texture by yourself.
- Animation: creates an animation clip.
- Cubemap: Cube Texture
- Lens flare: it can be used to simulate the sun halo effect and can be dragged under the flare attribute of the light source.
- Custom font: Create a Custom font that allows you to set the font size and style.
- Render texture: rendering textures are special types of textures that are created and updated at run time. Generally, the target texture item in the camera object is set to render texture, to create and update the texture at runtime.
- Physic material: physical material, mainly used in real-time physical collision scenarios, such as collision between the ball and slide in a bowling game, setting the friction and resistance of the object.
- Gui skin: Set the two-dimensional Panel Interface of the scenario.
- Animator Controller: creates an animation controller that is applied to the control of the role's skeleton animation.
- Avatar mask: You can use Avatar mask to activate or disable specific body parts in an animation.
Respect others labor success, reprinted please indicate the source: http://www.cnblogs.com/tonge/category/557333.html