Panoramic exploration of game design art essence user experience game balance

Source: Internet
Author: User
Panoramic exploration of game design art essence user experience game balance
  • A good book on game design focuses on the user experience, such as what users like, What can bring fun, and the balance of the game.
Differences between men and women
  • Male favorite game elements

    • Conquer: control everything
    • Competition: competing with others to show that you are the best
    • Destruction: destruction brings pleasure
    • Space puzzles: men have better spatial reasoning capabilities
    • Attempts and failures: Male do not like to read instructions, but prefer to learn through attempts and failures.
  • Female's favorite game elements

    • Emotion: such as love and romance
    • Associated with the Real World: such as costumes, virtual life, and food stealing
    • Take care of others, such as pets and game therapists
    • Dialog and crossword: such as crossword game, xianjian
    • Learn by instance: Follow the tutorial to learn
Fun games
  • Aesthetics: exquisite pictures and beautiful background music are sensory pleasure, such as Trinity, dreamy pictures
  • Fantasy: fantasizing yourself into things that cannot be done in reality, such as the legend of the gods
  • Narration: Dramatic revealing process of a continuous event, xianjian Series
  • Challenge: solving problems in the game is the core pleasure of the game.
  • Partnerships: Friendship and Cooperation
  • Exploring new things: exploring the world and a certain strategy
  • Expression: Express Yourself and create fun, such as Minecraft
  • Obedience: follow and adapt to the rules of the game world
Categories of game players
  • Successful: Happy to achieve the game's goals, the main pleasure lies in the challenge
  • Explorer: The main pleasure of understanding the breadth of the world is exploration.
  • Social networking: Fun is finding partnerships
  • Killer: like to fight against and beat others
Other game fun
  • Coming soon
  • Gloating: bad guys get punished and fight games
  • Gift
  • Humor
  • Autonomy
  • Proud of achievements
  • Clear: such as eating all beans, killing all enemies, and gaining all experience
  • Security after fear, such as left 4 dead, the path to survival
  • Adversity wins
  • Incredible
Game balance
  • Fairness
  • Challenges and success: reasonable difficulty, kept in the immersed range
  • Provides meaningful and balanced options, such as strategy, equipment, roles, and clothes.
  • Skill and Probability: Determine and take risks accordingly
  • Brain and hands-on
  • Confrontation and collaboration
  • Game duration
  • Number of rewards: gradually increasing, time randomization
  • Severity and method of punishment
  • Freedom and control: the last scene of the Persian prince game, with a more intense control of the game from the Perspective
  • Game complexity

Panoramic exploration of game design art essence user experience game balance

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