First, you must make a good overall plan to judge whether the current task has any value. The life planning strategy is of great significance. If you want to play games, you should spend most of your time on games. Even when watching movies, playing games, and collecting materials at the same time, time is not a waste. To achieve your career as soon as possible, you must concentrate on the most important tasks. There are some necessary things that no one will arrange for you to do, not to pay for you, but if you know the importance, but spend time on irrelevant things, it is to lie to yourself. It takes a lot of time to make a small amount of money, and your ability is slow and you will regret it in the future.
Most people start planning based on their interests, but do not know how deep the water is. All those who have done planning know that this position is not as glamorous as we thought. In my opinion, planning at work is not as good as testing or customer service, because first-hand information is the most valuable, accumulating fast and more, and it is easier to perceive something. No technical content is required for planning, mainly by accumulation and reflection. Many plans do not evaluate excellent Games seriously, but want to surpass others. How can this happen? If you think this is a matter for the Evaluation Department, it is Mr. Nan Guo.
Game Development requires team collaboration, personal efforts are not enough, and environmental support is required. In most cases, planning as a full-time employee is quite tricky. Because the project manager certainly does not want the progress to be at the mercy of the planning needs, most bosses always want the game to be as they think, so now the evaluation and planning is closed to execution, and the ears are long. Which of the following is not important for thinking, decision-making, and execution? However, most of the current plans are running on the fly, neither thinking nor making decisions, nor leaving players. Most games are second-to-second, because there are too many people in the company to make plans. The game has no soul and no one wants to think about the details. Naturally, it cannot be done well.
To put it bluntly, most of the planning positions of Chinese gaming companies are cheap. Everybody can spit on you, everybody can point to you, the company is scolded by the boss and operation, outside the company is scolded by society and players, you are a beggar after a long time ~~ It's just a street rat in the Forum ~~
From the perspective of career development planning, planning as a full-time employee has a transitional nature. It is not a good thing to do it for a long time. HR said it's hard to hire a girl for planning now !~~ I don't even know that my boss is a good planning, or how can the company do it? In essence, planning is a mental activity for overall planning. Many bosses, such as Xu Bo, Shi Yuzhu, and Ma Mei, have done game planning. A good plan has a capital group team. Who is willing to make a fight? Besides, in the past few years, we have successfully planned projects and invested in projects. How much is HR ?! The HR staff who do not know how to plan, and the project managers who are suspected of being "out of the way" have limited the development space of planning in the company. The company does not train new people, but also hinders the planning work. It is destined to plan the tragedy of the position, and the staff mobility is extremely high. It depends on how long people can endure. If you are a top-notch project manager, you can turn to the project manager. But most people are not good at it. If you are overwhelmed, you can either continue to endure or leave.
Now the failure rate of game projects exceeds 90%, that is to say, planning a successful project is like gambling. Do you have to lose a project if it is less than one year or three years? Instead of focusing on planning jobs, it is better to analyze the success or failure of those projects. Strategic loss, self-reliance, and poor management are the most important factors for reflection. But simply looking at the planning content, there is nothing at all. Even if the plans for the journey and World of Warcraft are all open, the project failure rate may be higher based on their cases. Because your boss is not Shi Yuzhu, and your numerical planning is not Ji Xuefeng, your financial resources cannot support so much resource development. Your limited resources make it more difficult to stabilize people's hearts. It's useless for you to fight hard, so you will only die worse ~~~
The accumulation of strength in the company mainly involves two things: one is to see how others fall behind, and the other is to analyze the factors of others' success. People communicate with each other to prevent them from wrestling in the future, so there is no need to stare at this position. Sometimes it takes a long time to plan a certain type of game, but it will solidify your thinking and become more paranoid. In this case, it will be counterproductive.