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Receiver er groups receiving group receiver er groups are an alternative way to define who has es an event. It's an option available with lite's operation
Raiseevent The receiving group is an alternative method to define the received event. It is an operation and may be Lite
Raiseevent Operate usually, lite sends your events to everyone else in the same room. With the specified ER group parameter
Raiseevent , You can send an event to "all", including yourself. if needed, you can also send to only the "masterclient ". generally, lite sends your event to everyone in the same room. With parameters of the receiving group, you can send an event to "all", including yourself. If necessary, you can only send it to "masterclient ". This is an alternative to listing all target players, which is still possible in
Raiseevent This is an alternative to listing all target players.
Raiseevent The masterclient is the one with the lowest actornumber in the room and thus the one who's there the longest time. this master client is the player with the lowest number and the longest time in the room. This doesn' t give the masterclient any privileges. but it cocould. example: The masterclient is always the one to start a new round of your game (in the same room ). this does not give the primary client any privileges, but it may: The primary client is always the player who starts the game in the room. If the current masterclient leaves, a new one is assigned immediately. this is done by convention, not explicitly by events. if the current master client leaves, a new one will be allocated immediately. This is agreed, not through the event. Disclause rejects extends er groups are a feature of the lite and lite loby applications of photon 3. they are not supported by the MMO application or if you start from scratch. the receiving group is a feature of the lite and lite loby applications of photon3. They do not support MMO applications or applications that you develop from scratch.