The material picture is somewhat dark and partial gray, the character part also not outstanding. When the color palette can be turned into a refreshing light green, and then the picture slightly bright, and then the character skin tone ruddy can be.
Original
Final effect
1, open the material picture, create an optional color adjustment layer, red, yellow, green adjustment, parameter settings such as Figure 1-3, the effect is shown in Figure 4. This step adds green to the picture and tones up the complexion slightly.
< map 1>
< map 2>
< map 3>
< map 4>
2, press CTRL + J to copy the current optional color adjustment layer, the effect of the following figure.
< map 5>
3, create curve adjustment layer, the RGB channel adjustment, the dark part of a slightly brighter, parameters and effect of the following figure.
< map 6>
< map 7>
4, create hue/saturation adjustment layer, adjust the green, parameters and effects as shown below. This step adds green to the picture.
< map 8>
< map 9>
5, create an optional color adjustment layer, red, yellow, green, white to adjust, parameter settings such as Figure 10-13, the effect is shown in Figure 14. This step mainly to the picture of the green tone a little.
< map 10>
< map 11>
< map 12>
< map 13>
< map 14>
6, create a solid color adjustment layer, color set to light green: #CCECDD, to determine the mask filled with black, with a white brush to the upper left corner of the section, the effect of the following figure. This step adds a high light to the picture.
< map 15>
Classification: