To the users of Photoshop software to share the details of the animation in the main use of the timeline theory and techniques.
1. Use smart objects skillfully
With tips, the PS timeline can do more complex animations, and these animations are implemented more by using smart objects.
Converting to a Smart object can be n times, the deeper the conversion the higher the level of the object inheritance, each conversion can give it a different animation or style, and with the converted animation or style overlay. It is more useful for styles (for example, to add multiple projections to a layer).
Friends who have played Flash know that there is a component called movie clips, it can be flexible to overlap the animation, in the PS timeline, the Smart object is equivalent to flash movie clips, so we often need to make a good animation into a smart object and then do another animation. For example, to do a similar revolution of the Earth, the first to do the rotation of the Earth, and then converted into a smart object, then do the revolution.
It is worth noting that PS Smart objects can not be like Flash movie clips to loop, which means that all animations are based on a single time line from left to right, and do not cycle. For example, a single play animation, the animation (total scene) altogether 10 seconds, in Flash, a movie clip 5 seconds, drag the movie clip to the first frame of the total scene, preview the animation can be learned that the movie clips Loop played two times ( Of course, if you want to play at the last frame of the movie clip, add a stop code, here is not discussed flash; in PS, the smart object has 5 seconds of animation, dragged to the first frame of the timeline, preview animation can be known to play only once.
When an object (a smart object or layer) is animated before the conversion, the converted Smart Object animation length = The length of the animation before the conversion, that is, drag the animation length to the right with the maximum value, and a preview window appears next to the converted smart object when it pulls the animation length, so that you know where the animation is before you convert it. This is helpful for frame adjustment on the timeline.
When the converted object is not animated (none of the key frame switches of the object before the conversion is turned on), the converted smart Object animation length can be extended indefinitely, that is, there is no limit to dragging the animation to the right.
2. Skillfully Use clip mask
We already know from the previous chapters that only transformed action attributes are converted to smart objects, and the animation produced by the transformation has moved, scaled, rotated, chamfered, flipped, actually did not transform from one graphic to another animation production, but we often need to do such animation, such as from a circle into a square, From square to polygon, from polygon to other shapes and so on.
So you need to use a clipping mask and set it up as shown
For example, we want to make a circle into a rectangular animation, first draw large enough (why not to say the big enough) circle and convert it to a smart object, and then draw a rectangle, fill set 0, layer style settings such as figure
Then add the layer mask that adds the circle to the rectangle, go to the timeline, animate the circle, turn on the key frame switch of the transformation, add the start frame key frame to zoom it out, pull the timeline to the specified position and enlarge it
The animation is finished.
While this transformation animation does not transition naturally as the shape of a professional animation tool does, it is the best way to change from one graphic to another.
You can also use the mobile method to make a variety of animations, moving objects can be the above layer, or can be the following layer
This method can make the writing animation, the Wave animation and so on.
(The first red animation in the picture is square can be directly used to achieve, however, many graphics must use the layer mask + move)
3. Establish a new center point of rotating graphics
The last one to share with you the rotating clock, here to add to you, how to establish a new center point, then just roughly adjust the smart object of the canvas, in fact, there is a better and more convenient way. For ease of reference, we make a rotational animation that rotates at the center point of the canvas, first draw a positive circle vertically horizontally align the canvas, the size of the circle is better than the need to rotate the graphics, rotated graphics horizontally centered (some graphics do not need) Finally, this circle and rotation of the graphic grouped and converted into a smart object, and then hide the circles /delete.
(Hint: In some cases, the canvas to be converted to a smart object goes beyond the canvas that the actual element itself holds, such as the circle of the previous figure is 300pxx300px, and converting the graphic to a smart object may go beyond the 300pxx300px canvas, which is actually a very frustrating problem, And we can only adjust the smart object's canvas to 300pxx300px, and then group the layer full canvas. )
PS Export Large GIF animation needs to occupy a large computer memory, for resolution is very large, or too many frames, may be pop-up unknown error box, which is not enough memory, but even if you add to 16G, sometimes will not be exported. This time we must compromise, reduce the percentage (reduce the resolution). If you do the animation has a 2700px width, you had better before exporting the image size to reduce the percentage, then do export, otherwise you need to go through a long time to wait, or even error.
PS automatically limits the export of GIF animation to up to 500 frames (if a friend knows how to set more than 500 frames please enlighten), the excess portion automatically crops and exports the previous 500-frame GIF animation. Fortunately, these 500 frames are the real action frame, that is, in the continuous n frames are not generated animation, it is also a frame. Of course, if you do too many animation frames, PS has been difficult to ensure that the color of the exported GIF can still maintain the original color. And if we do need more than 500 frames in some cases, we have to export the video format.
Render the video, and you can also add a track to it, provided you have the audio track enabled.
In addition, GIF file size is a must to consider, by adjusting the exported parameters, the file size will change, and the quality of the animation follows the change. In general (animations with fewer frames), set the following parameters
Color 256 The highest value, imitation color settings on the size of the file is particularly obvious, the higher the value, the better the color accuracy (the better the quality of the exported GIF), and the larger the size of the file, it is necessary to set the value of the actual situation. Other parameters can be set and look at the preview information.
Put an animated GIF format into another GIF or a new PSD file. A couple of months ago there was a cool friend who shared the techniques of synthetic GIF animation, but the steps were so much too cumbersome that there was actually a very simple way.
Here again, the direct CTRL+J copy layer cannot copy its own animation (drag to copy its animation and drag it to another file), but for smart objects it can copy the animation inside (that is, the object animation before the conversion).
For example, we need to merge the A.gif animation in the new b.psd inside, first drag the a.gif file into the PS, you can learn that the timeline animation is frame animation,
Click Convert to video Timeline, then select all layers on the layer panel, convert to Smart object, then drag the smart object into the B.PSD, this time b.psd have a.gif animation, if B.PSD must create the timeline. For one of the PSD animations dragged to another PSD, the animation layer is converted to a smart object and then dragged, and often used in this way.
Extra words: When we pull up the timeline, select the Move tool and press the top and bottom of the keyboard can not move the element, even if you close the time axis panel it is still moving the position of the frame, so you must press CTRL + Keyboard direction to move.
(For everyone to do a problem, do the above loading animation, tips: Layer style + rotation)
This is the content of this issue, make animation of the five major points: clever use of smart objects, skillfully with the clipping mask, the establishment of a new central point of rotation graphics, export animation, synthetic GIF, where the smart object is to make GIF most commonly used, there are many theories and techniques waiting for you to find.
Well, the above information is small compiled for you photoshop This software users brought to the detailed animation of the main use of the timeline theory and techniques to share the full content of the You see the users here, the small series of the contents of the above share can bring useful help.