Photoshop call out the post-tutorial of a movie-tone photo

Source: Internet
Author: User
We will give you a detailed analysis of the post-tutorials on how to bring up photo tones of a movie.
Tutorial sharing:
SOURCE image:

 

First, check the source film. In order to adjust the color of a movie, you must note that there must be strong temperature and shade comparisons in the screen during the early shooting. In addition, night scenes do not matter even if the original film is dark, do not open too high ISO to make too much noise.

 

Import PS, open the camera raw filter in the filter, and observe the histogram in the upper right corner. You can see that the entire color information is concentrated on the left, that is, the dark area.

 

Highlight and White levels are reduced, shadow and black levels are increased, exposure and contrast are adjusted, and color information is concentrated in the middle. This step is adjusted based on the photo and histogram. The next step will explain why we need to adjust it.

 

After the histogram is adjusted, the color information is as long as possible. After completing the adjustment, the photo looks very gray, but it actually increases the width of the photo, squeezing all the dark and bright color information in the middle, so that the gray scale of the photo is very adequate, in this way, we can use the 3DLUT function to color the photos.

 

 

Next is the most important step.

 

After importing the photo back to PS, click to adjust the color search in the panel, and then click "17v5 film contrast_Kodak2383_log2hd_ConstLclip" in "loading 3DLUT. In this case, the image is shown in the following figure. In some cases, the color is not enough.

 

Therefore, we are creating another color search layer, but this adjustment layer only adjusts to the dark part. Here we will introduce a brightness mask plug-in: StarsTail, which is mainly used to create a selection area for each brightness of an image to facilitate local color adjustment.
Open stailtail, click the triangle to create a channel for each brightness, click the channel, and press CTRL to click the thumbnail of L4 to extract the selected area. The white area is the selected area.

 

In the figure, the inside of the ant line is the selection area, and then CTRL + SHIFT + I reselect the selection area, because I want to color the area outside the car's yellow light, so select L4 channel to create the selection area and then reselect.

 

Create a color search layer based on the selected selection area (in this case, the 3DLUT function is only available for selection), load "lomo_Style", and adjust the transparency to 30%. (It can be used with the paint brush tool to draw a mask)

 

The 3DLUT step is complete, but I find that the color is out of reality and the color filter is unnatural (the 3DLUT method is too simple and rough ..), And the light source is mixed, making people unable to find the focus of the screen. Therefore, to address these two problems, set up the "color" and "light and shade" groups respectively for modification.

 

First, the color saturation is used to adjust the overall screen color. The specific parameters are as follows.

 

Then use the mask to adjust the color of the car window separately.

 

In the middle of the color balance, adjust some blue to make the color filter more natural. The curve is used to highlight the screen and add comparison.

 

The following is the comparison between the pictures after the color palette is completed:

 

The following uses light and shade to highlight distant railway intersections and make them the center of sight.

 

Create a solid black color layer, centered on the distant intersection, use a mask to pull a radial gradient to create a dark corner of the screen. Similarly, use curve 1 to highlight the center, and then use curve 2 to highlight the entire screen.

 

The reason why the tone of a movie is fascinating is that the contrast between brightness, brightness, and warmth in the screen is strong and harmonious. It can be divided into the following two situations:
1. Near, bright, and warm colors-far, dark, and cold.
2. Near, dark, and cold colors-far, bright, and warm.
Such color distribution will make the entire screen more appealing and textured. The following are some examples for ease of understanding:

 

The following figure shows the effect after the light and shade groups are processed, and the intersection center is more prominent. CTRL + SHIFT + E stamp layer. At that time, I felt that the comparison and details were not enough, so I opened the Color Efex Pro 4 Color comparison in the Nik Collection plug-in. (A very powerful plug-in with many other features)

 

 

After the adjustment, Press confirm to export to PS, cover all with a black mask, and then use a white brush to erase the distant intersection to increase its texture. The film can be exported here, hahahahaha. The following figure shows all the layers of the entire adjustment. For details, refer.

 

Before and after the other 3DLUT colors, different LUTS have different effects:

 

All right, the above information is the detailed explanation of all the content shared by the later tutorials of the film-tone photo for the users of photoshop, you can see that the software users here, Xiaobian believes that everyone is now very clear about the color tutorial, so all users will follow the tutorial above to process the photos they want to process and see the results.

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