This case with PS Channel buckle dense branches, pull out a lot of methods, you can use the filter to pick up the map, here teaches how to pass through the channel to dig dense branches. Take a look at the effect chart and the original artwork:
Effect Chart:
Original:
Material Scenery:
1, open the material picture "big Tree".
2, switch to the channel palette, observe each color channel, to find a big tree and the sky contrast the largest channel, where the choice is blue channel.
3, the blue channel to copy, the implementation of the image---adjust---levels, adjust its parameters, so that the bright areas of the image brighter, darker areas darker.
4, the implementation of the image---adjust---brightness/contrast, the contrast to 100 to enhance the contrast of the image.
5, the blue copy into the selection, and the reverse selection, and then select the RGB channel, switch back to the layers board. Double-click the background layer, convert it to a normal layer, and then click the Add Layer Mask button to add a layer mask to layer 0.
6, so the tree was deducted out. Then we open the material file "scenery", move it into the tree file, adjust the position. The final effect is as follows:
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