The new features of my favorite five-item PsCS3 at the moment are:
1, the new intelligent filter
2, quick selection tool and optimize selection edge
3. Advanced calibration and blending for photo merging
4. Automatic layer calibration and blending
5. Use the vanishing Point tool in a mediation perspective
Let me say a few of these new features:
A new smart filter
Adobe has finally brought us a new non-linear filter. I really want to shout "Hooray!" "In the past, when you applied filters and effects in a linear sequence, a filter would change your image, and a second filter would change the image you are currently changing, and a third filter would change the image again." The problem with this workflow is that if you want to make a slight change to the second filter, you'll have to undo the restore to that point, and you'll lose the subsequent edits to it, or you can use the history palette to go straight back to the steps you added to the second filter and add the second filter after you "set it up." , and then manually add a third. If you do this often, it's easy to forget how your three filters are set, or worse, your project uses 20 filters instead of 3, and you need to make a change to the second one, which means you need to reset the next 18. What an annoying thing it is! As a result of this problem, people typically store multiple "partially completed" versions of the file during development, storing the files again and again, hoping to return to where they need to go when they need to return to a certain point. Although this method of work has been conceived to be smart enough, people are still looking forward to a more perfect solution that really solves the problem.
The real solution to these problems appears in the CS3, which is the new smart filter. In this new release, each filter and effect you apply to the layer is real-time and can be edited continuously, and in real time, whatever filter or effect you add to the layer, the parameters you adjust can be applied. These are available for storage, removable, replicable, and most importantly adjustable.
Figure 1
Quickly select tools and refine selection edges
A design partner once told me that everything in Photoshop has to do with choices. You need to choose something, and then you need to use a selection tool to do something. There is nothing superfluous and there is nothing missing. Keep this in mind so that you will never use the wrong application. Almost 10 years have passed, and I must say that what she said is entirely true. Everything you use in Photoshop is about "selection." In Photoshop, the tools for selection are more than the tools of other single tasks.
Each new Photoshop release makes a little bit of a choice, and CS3 is one of the biggest steps in recent years. The new quick selection tool, along with the tuning edge palette, can almost be called the most helpful and neat way to select the edges of objects in your image. The improved quick selection tool is quite gratifying. You just need to set basic parameters for the Quick selection tool, then, for example, using a brush to draw a regular area from the edge of your image, like trying to pick a kid from a picture of a big game and his football, Photoshop will always look at what you're doing and then interpret the regular edges that you want to choose, Then it will figure out where the child and the ball are, and where the grass, the goal and the sky, the crowd, will only choose the part you need. This whole process is very quick and concise. Next, you can turn to the optimized edge palette and you can control the edge of the selection with unlimited effect. With this palette, you can see how you can optimize the edges. By displaying settings such as feather, smoothing, and so on, I believe this new feature will save a lot of time in my use of masks and selection operations.
Figure 2
Advanced calibration and blending for photo merging
Do you try to stitch up a series of pictures you've taken and try to turn them into a panoramic view? At this point, even if you use a few separate tools (some of these tools are used to do QuickTime virtual reality, they are more complex and difficult to operate), often take a considerable amount of time. I've always wanted Photoshop to have some built-in tools to still handle these photo merges, although I didn't expect Photoshop to do it for me automatically. But I was greatly shocked by the CS3 of this feature. This feature is also available here in the automatic layer calibration and blending that I am going to mention, while the new layer calibration features in CS3 are widely available and can be used in applications in different domains. This is indeed a revolutionary thing in this new version.
The difficult tasks of the past in making Panorama are now automatically completed. These are the most troublesome things, you have to handle, rotate, offset, or change some of your components in a distorted way, because the vision is going to be a bit strange; the sun, the light, or the white balance created by the window, the color space, or some of the different brightness and contrast problems caused by the next picture. Find and calibrate the overlapping portions of these nonbreaking components. Photoshop CS3 has done all these things for you, and the results have been surprisingly satisfying. It's not just a typical "panorama", I've seen a sample of people who can be quite close to the buildings in the painting, zoom in, see the boxes on the doors, windows and Windows, the streets in front, and the sloping angles to see the balcony and the roof contour of the second floor--in other words, The elements in the photos will no longer be distorted by the vision, light, color space and so on, and four or five images can be combined with some processing to match the image ... It all took about 5 seconds, and it amazes me that the picture shown in Figure 3 is just like the photo synthesis of the super wide-angle lens, which looks incredible.
Figure 3
Automatic layer alignment and blending
Another powerful application that uses new calibration and blending techniques is also about the same topic. For example, if you want a statue in a park or somewhere, a huge fountain or a monument to take photos, but there are always people walking in the camera, and you can not confine the area, but you only need to take pictures for the statue, and do not want to appear in the photos of characters, birds and so on, then what do you do? In the past, this is a chore, you have to take a series of photos, choose the one that best fits your heart, and then start spending hours working on processing, mapping, fixing, and so on, removing the miscellaneous things you don't need from the photos. There are some artists who are really good at this, but I'm pretty sure that if there's a way that they don't have to spend that much time, they'll definitely choose it. Yes, it appears now. Photoshop CS3 can analyze your piles of photos, determine which things are constant, such as buildings, trees, sidewalks, which appear in all the images, which are somewhat dull in a picture, are borrowed from other images to restore them, and create an advanced synthesis made of all images, This has already done 90% or more of the work you need. Here, there is also a scroll bar to help you deal with the blurry part of it, and after you have experimented with some of your photos, you will find how easy this process is. I'm sure the artists will be amazed if they find this creative trait. Again, this is one of the features that I completely dumped in my first contact with Photoshop CS3.
Use the vanishing Point tool in a mediation perspective
One of the most powerful new features of Photoshop CS2 is the vanishing Point feature. 3lian material, it has a flaw is that in the vanishing point interface, you can only use the right angle to operate. Adobe has made a significant improvement this time by adding a diverse, conciliatory angle perspective plane to this vanishing point feature. This allows you to copy, paste, and clone more complex image planes, rather than just clone a building's parts at some point.
But again, this feature is very powerful and admirable, but not very flexible. Adobe promotes this feature by simulating 3D packaging and operating on multiple planes and angles of the same image. Just as a new product opens a box, it can experience its molded packaging by seeing all of its structure. In addition, I think that this characteristic to the inventor, it's also great for artists who make 3D models and visuals, and it allows Photoshop experts to fully present their product packaging in a new way for customers to be more responsive to product acceptance. I also like this feature very much.
Figure 4