Texture skin color generally from the skin of the high light part of the start. There are many ways to make it, you can use the channel calculation, filters and other tools to the highlight part of the selection, and then highlight with a palette tool.
Texture skin color generally from the skin of the high light part of the start. There are many ways to make it, you can use the channel calculation, filters and other tools to the highlight part of the selection, and then highlight with a palette tool. Then adjust the local details, you can complete the effect.
Original
Final effect
1, open the original material, create a color balance adjustment layer, parameter settings such as Figure 1, the effect is shown in Figure 2.
Figure 1
Figure 2
2, create hue/saturation adjustment layer, parameter settings such as Figure 3, the effect is shown in Figure 4.
Figure 3
Figure 4
3, the background layer to copy a layer, press CTRL + Shift +] Top, press CTRL + U to adjust hue/saturation, parameter settings such as Figure 5, determine the layer mask, only retain the characters, the other parts with a black brush erase, the effect is as shown in Figure 6.
Figure 5
Figure 6
4, create a new layer, press CTRL + ALT + Shift + E stamped layer, execute: filter > Blur > Gaussian blur, the value is 5, determine the layer opacity to: 30%, the effect of the following figure.
Figure 7
5. Press CTRL + ALT to pull out the high light selections, create a new layer fill white, layer opacity to: 30%, then create a new layer below the current layer to fill the black, and then merge the two layers into one layer, the layer blending mode to "color Dodge", plus the layer mask, only retain the character part, The other parts are wiped off with a black brush, as shown in Figure 9.
Figure 8
Figure 9
6, a new layer, stamped layer, appropriate to the characters under the skin, the effect of the following figure.
Figure 10
7, a new layer, stamped layer, layer blending mode to "multiply", layer opacity to: 30%, the effect of the following figure.
Figure 11
8, a new layer, stamped layer, appropriate with Topaz filter sharpening, the effect of the following figure.
Figure 12
9, the choice of Dodge tool to the character lip part of the highlight part of the light, the effect of the following figure.
Figure 13
10, a new layer, stamped layer, execution: filters > Other > High contrast retention, parameter settings such as Figure 14, to determine the layer opacity to: 10%, the effect is as Figure 15.
Figure 14
Figure 15
11, create hue/saturation adjustment layer, parameter settings such as Figure 16, the effect is shown in Figure 17.
Figure 16
Figure 17
12, the final overall adjustment under the details, complete the final effect.
Figure 18